You've made modifications to the First Person Player - and added a MainCamera component to the First Person Camera child.
Remove this and enable the Camera component on the auto-generated MainCamera object in the scene.
Yes, you'd need a script that copies over the Integer parameter from one Animator to another. If you have it attached to the Image, you can use the Canvas to extract the Menu it displays for, and then the Speech line it's showing:
var canvas = Get…
Is the Animator controller above the one that's changing in the gif? You'll need to add Transitions to it to have the value of the Integer parameter affect which animation gets played.
Sorry, but I will need to see screenshots to be 100% clear on the issue. It sounds like two separate issues are being described here.
When an aspect ratio is enforced, you should get black borders around the edge of the Game window if the Game win…
Where is your script placed, exactly? Are the portraits part of the scene, or a separate Menu? Please try the Debug.Log test I mention above to determine which of the tokens are being processed.
The token should fire, but it may be that the scrip…
Try running the ActionList manually by clicking "Run now" in its Inspector at runtime - does the scene switch then?
If so, share a screenshot of the Trigger's placement in the scene, along with your Player prefab - it may be an issue with…
I'll look into these, thanks for the details.
Is this using the Nine Verbs template included with AC, or the one previously available on the Downloads page?
I'm not sure if this is more of a Yarn issue than an AC one - the error message isn't coming from AC. Does declaring it always set the value when testing?
Looks like you have two Box Colliders around the bed - make sure that the Hotspot one isn't blocked by the outer.
If the Demo game is running correctly with your own Player / Managers, then it will be down to some aspect of the scene like this.
Disabling the collider is the better option, but the intended way to disable a Hotspot is to place it on the Ignore Raycast layer. This can be done by running the "Turn Off" command on it, using the Object: Send message Action.
You can alter the way subtitles display by modifying the Subtitles menu, within the Menu Manager.
The Menu's Source is set to Adventure Creator, it's a case of tweaking the fields within the Menu Manager itself - and previewing them in the Game win…
Run the Demo scene, Basement, with your Manager's assigned - unset the OnStart cutscene field to begin gameplay immediately.
Are Hotspots interactive there? Try raising the "Hotspot ray length" to a larger value.
Your AC version is also…
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I've added a third script to the AC wiki, which you can install as an additional Dialogue View in the Dialogue Runner component. This will attempt to search for the referenced AC character and set their "IsTalking" bool to True.
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Sorry, I'm not 100% clear. Are you referring to multiple tokens within the same speech Action, or are other tokens in other Actions within the same ActionList being ignored?
If you can share screenshots of the ActionList, your Speech Manag…
The camera's layer is irrelevant - but your Hotspots will need to be on the Default layer, with no other colliders in between them and the camera, and a "Hotspot ray length" in the Settings Manager set to a long enough distance.
Share scr…