Did you create your Menus using the New Game Wizard with v1.81? An issue was found with the Pause menu's ActionLists?
You can use the AC Status box at the bottom of the Settings Manager to check if the game is in an inadvertent cutscene, as well a…
As these are both visual problems, it's best to see screenshots to get a handle of the exact situations.
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Is this for a 2D game? Select the characters in the Hiearchy and then zoom in on them in the Scene window. Check if they're being obs…
I'm referring to a separate "Idle" animation that is only intended for being played on the head. At this point I can't remember who wrote this portion of the script, but when idle, it attempts to play an idle animation of the same name as…
The two aspects should be completely independent. Do you have any custom scripts in use that may affect things?
Does your camera have Follow cursor? checked, and - if so - does the issue remain if it is unchecked?
Is it specifically the position …
It could be due to the game being placed in Cutscene mode, depending on what other Actions / ActionLists are running.
Does this occur in the Editor? Enable the AC Status box via the bottom of the Settings Manager. When the issue occurs, it'll lis…
If AC fails to initialise, it's most likely due to a compilation error as noted above. Check the Console window for error messages if this occurs - if you share them here, I can help decipher them.
To prevent mouse clicks triggering Hotspots, uncheck Mouse clicks have default functionality? in the Settings Manager.
If you need to force the selection of a Menu when it turns on, you can use the Menu: Select Action in its ActionList when turn on…
Test it in a non-persistent object - I suspet Unity may have an issue with the serialization of a uint List.
The way AC saves such data is to compact them into a string, separated by a special character (e.g. "4;1;5;1;4"), and then use st…
If things are working again, great - a few notes that come to my mind:
* For this large a version gap, I'd recommend first updating AC, and then Unity.
* If you open a project with a compilation error (red in the Console), Unity will halt the loadi…
You can autosave the game with the Save: Save or load Action. Set its Method field to Overwrite Existing Save, Save to overwrite field and to AutoSave.
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The custom script may not be necessary, but the main issue is to do with the Event System forcing the selection of Interaction icons. Normally this is intended, but with &q…
Does your Head have a separate "idle" animation? When the character is not talking, and a separate head is assigned, they'll play the idle animation so that the mouth resets afterwards.
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When I click on a Hotspot that triggers Cha…