Try to reduce the "max saves" to its lowest value, i.e. 1.
Ultimately, though, this is likely part of the optimisation issue I mentioned earlier - and will need to be improved as part of an update.
Thanks for the details.
Yes, I'd say the second method of the tutorial would be the best starting point. The main points of having an object transform to a specific place, enable the Draggable, do so with parameters, would apply here.
The main di…
The Isometric Camera updates its own position each frame - so change you make via the above script will be overridden just after.
If you're looking to rotate the camera through input, however, you might be better off with the built-in Third Person …
It's actually a hard-coded value, currently. The "Max saves" field only affects how many saves can be written - it won't affect the reading of existing saves.
If you open up AC's SaveFileHandler_SystemFile script, look for the following …
Welcome to the community, @lactosefreecat.
The "close-up" tutorial you mention specifically deals with the ability to rotate objects around, so that the Player can examine them from all angles. Is that what you're looking to achieve, on …
The non-code way to handle this is to use Variable tokens.
A String or PopUp global variable can be used to store the text, and then the Label can be set to display the Global Variable. Updating the variable's value with Variable: Set will in turn…
I'm not seeing an explicit "Stop animation" function in the Spine code - the closest I've found is SetEmptyAnimation.
Here's an experimental update to the AnimEngine_Spine and DirectionMapper scripts that allow the "Stop Custom"…
With this readout, I'd expect the process to be much faster if there were no other saves. Is this the case?
The loading of all save data is a known bottleneck and something I'd like to address as part of the next major update. Currently, more dat…
Indeed - that's what the custom script should remove the need for:
using UnityEngine;using AC;public class AutoOpenDocument : MonoBehaviour{ public string menuName = "Collectibles"; public string documentsList = "Documents"…
Welcome to the community, @MCO1191.
How many variants of the subtitle Menu's appearance are you looking to have? One for Players, and one for NPCs?
The Subtitle menu's For speakers of type property can be used to filter its display to only certai…
Thanks.
To fix, open up the ActionRunActionList script, and replace line 117:
if (localParameters != null && localParameters.Count > 0)
with:
if (localParameters != null && localParameters.Count > 0 && parameters !=…
If you can share more specific details about the error message you received, I can look into it.
(Quote)
As in, clicking the "right" arrow scrolls to the next Document?
You can do this by keeping the InventoryBox that displays Documents …
The use of items elsewhere shouldn't impact anything - you can define Categories for items in the Inventory Manager, and then filter by Category in InventoryBox menu elements so that only certain types of items are shown in specific menus.
Built-in…