Welcome to the community, @nadya.
The diary system could likely be leveraged (journal if pages get added at runtime, a document if they're fixed), but only insofar as allowing the player to browse through different pages. For dynamic content, such…
Version 1.81.4:
* Added: "Inventory / Hover" event to the Events Editor
* Fixed: Issues with Inventory item selection if Unity UI menus are used in combination with the "Left click deselects active item?" option
What is the Menu's Source? Directly-navigating menus is done with the Horizonal and Vertical inputs, but the Menu needs to be configured to be directly-controllable.
In particular, make sure Directly-navigate Menus when paused? is checked at the t…
So long as the character's animations can be played inside an Animator component, AC can play them using parameters and transitions. A tutorial on the process can be found here.
Manually defining TextMeshProIsPresent is no longer necessary - see the upgrade notes section of v1.80 for details.
TextMesh Pro support is now a per-Menu option, however. You'll need to check the Menu's Use TMPro components? option in its propert…
You'll likely want the Image component to be on a separate child of the Button - beside the Text in the Hierarchy.
That way, you can attach e.g. a Horizontal Layout Group to the Button, so that the child elements are arranged horizontally. It's a …
The image is private - can you make it public?
Having the Player move immediately when using a Hotspot is optional - you can set the Interaction's Player action to Do Nothing to delegate any Player movement commands to the ActionList.
Inside the A…
If character's don't rely on traditional speech text, you don't need to rely on AC's built-in speech system - instead relying on e.g. animation or timeline Actions to display things visually.
However, one hybrid approach that may make things easier…
The Addressable name needs to match the filename - in this case, "footstep_floor".
The footstep sound system has since been updated, however, to make this process much easier. With the latest release, footstep sounds are assigned in Surf…
Is yours a 2D game, and what version of Unity are you using?
Due to this feature being a result of Unity's API, this feature is only avialable when using 2019.2 or newer.
AC's save system involves flagging objects with "Remember" components, to inform it about what data in the scene needs saving.
For example, "Remember NPC" will save an NPC's state, and "Remember Animator" will save an …
I don't see any screenshot in your previous post - is it hosted elsewhere?
How large is the character, compared to Unity's default unit scale (1 unit = 1 metre)? A large mismatch may be the cause of needing to ramp up the default speed values.
Yo…
If your character already has a Rigidbody on their root, you don't need to make it Kinematic.
The Kinematic requirement is only in the case that you need to add a Rigidbody to the detector itself, and don't want it to interfere with the character's…