In a backup / duplicate project, try importing the latest release - it may be that this was an issue fixed in v1.86.
It looks related to the input rebindings feature of the Input System integration template. Does your Event System prefab's Control…
Still no luck recreating this, I'm afraid.
Would you mind PMing me your Manager asset files? That may help uncover some obscure setting somewhere that's causing such behaviour.
This is for a single Document rather than a list?
The Menu: Update content Action can be used to set a Graphic element to a Document's main texture, provided you have a Document parameter in the ActionList.
To be clear: the Icon also remains on-screen?
You mention "unless I select it" - as in, interact with the Hotspot, such that it disappears once the interaction begins?
What are your Interface settings in the Settings Manager set to? I'l…
The MainCamera is the one that performs rendering - GameCameras are merely references for it. At runtime, your GameCamera Camera components shoud all be disabled automatically, with only the MainCamera's one being active.
The MainCamera will "…
Welcome to the community, @Bitcrush.
A Pop-up variable is essentially just an Integer with discrete values, so the code above should still work for both Integer and PopUp variable types.
The general behaviour you're describing, however, of clickin…
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What is your AC version? It may be to do with it not finding AC's Main Camera component. Is one attached to your MainCamera object? This will need to be separate from your First Person camera, and exist as a separate object to your Player…
Welcome to the comunity, @tarnos12. You can use AC's Events Editor to do this.
Choose Adventure Creator -> Editors -> Events Editor in the top toolbar, and then define a new Scene / Begin game event. This will fire once when the game begins…
Yes, it should un-highlight when the Hotspot is no longer selected. If you enable Hotspot icons in the Settings Manager, do they also remain?
* Display Hotspot icons -> Only When Highlighting
* Hotspot icon type -> Use Icon
Is your Hotspot …
If close-ups takes up the whole screen, you're typically best off creating a separate scene for each. That way, you don't need to do anything special for the camera or its placement - otherwise, you'd likely want to spawn the close-up as a prefab.
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Be sure to use AC's Auto-correct UI Dimensions component on the root, and not Unity's own Aspect Ratio component on any of your child objects. The AC component will handle the aspect ratio correction - if the Menu aligns at the top centre, you can …
Once isRunning is set to 1, you end the ActionList after you increase BubbleClicked.
Since Actions 1 and 17 are the same, you could remove 17 and connect 0 to 1 directly, so that the rest of the logic that follows gets run.
If you do need true collision, you'll need to lock rotation in the Rigidbody.
What objects are they typically colliding with? Unless your game has special requirements, true collision isn't typically necessary and instead the player's movement ran…
Thanks for the details.
Yeah, if you want to set the distance on a per-interaction level, you'll definitely neeed a custom script.
Here's a simple one that lets you do this for all "Use" interactions on the attached Hotspot:
using Unity…