Is this specifically when the mouse is over the menu, and what is the result of mapping the input to a keyboard key, e.g. "2" - does pressing "2" deselect the item?
What are your AC/Unity versions, and does this occur when transitioning to the scene for the first time, or only other times?
Also, does this occur when transitioning from a fresh AC scene to the problematic scene?
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Thanks for the details. …
It's not intended for action games like Hotline Miami, but controlling the Player with a keyboard or gamepad is just a case of setting the Movement method to Direct.
In a 2D game, the "top-down" aspect is just a case of using top-down art…
That's correct.
With Context Sensitive mode, Hotspots are allowed 2 interactions: "Use" with left click, and "Examine" with right-click.
With Choose Interaction Then Hotspot mode, however, Hotspots can have any number of intera…
It's a subtle difference, but is this actually a case of the pointer being over the menu? If it's rendered with Unity UI, then right-clicks are "consumed" automatically, IIRC.
If you define an input named "InteractionB" and map…
Rename the script's "Save ID" mention to the name of whichever variable you want it to reference.
Then make sure that this variable's value is set to the correct value (using e.g. Variable: Set) before the Menu gets shown.
Script looks good, thanks for sharing.
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So long as you don't use the demo assets for your game, you're free to distribute AC-built games as you wish.
This may be a general Unity issue, rather than one related to AC.
What is the "Plane Distance" field set to, which appears once set to Screen Space - Camera, and with a Camera assigned? This affects how "close" to the camera it…
Both options are viable, the main difference being that the first would involve storing all animations for all possible appearances to be stored within the same Animator.
The second option would rely on a separate Player / Animator for each, so I'd…
Try explicitly turning off the Menu after locking it - the lock should prevent it from turning on again, but may need to be turned off for it to take effect.
If the two Menus are in the same place, though, you could try giving the description label…
This is just a hunch, but what is your OS' system language, and does it use commas instead of decumals for numbers, i.e. 1,5 instead of 1.5? I wonder if this is down to the way variable values are being parsed into the serializer.
Inventory items are synced from UCC -> AC, so picking up a UCC item can add a corresponding item to AC.
To do this, locate the UCC object that gets equipped (in the Player's Hierarchy), and attach the AC_UCC_Item component. In the Linked AC Ite…
Welcome to the community, @Kinteros.
The specific case in this thread fixed after v1.74.5. IIRC at least part of the issue was related to the Save-game File Manager displaying incorrect values.
What are your AC/Unity versions and platform, and ca…
If you know the ID of the save to display, you can pass that into the GetSaveSlotScreenshot function's second parameter (and true for the third).
If you store this ID in an Integer variable, you can extract it with:
int saveID = GlobalVariables.Ge…
The first approach sounded fine. Can you elaborate on how things didn't work, exactly? Were the parameter values updating correctly when viewed at runtime?
One thing I would say is that you might be better off avoiding blend trees, since the diff…
What's your AC version?
You don't need Remember NPC - Players are saved automatically, and this will create a save-data conflict.
Remove this component and save again. Then, go through the data for it in the Save-File Manager, and locate the &quo…
Is this screenshot taken at runtime, and do any messages appear in the Console?
Try this variant instead:
using UnityEngine;public class SetNavCamUI : MonoBehaviour{ void Update () { if (GetComponent<Canvas> ().worldCamera == nu…
You need to assign the parameter value - the first Action assigns it to a separate ActionList.
Copy or amend the first Action, same settings but check Change own?, so that its own parameter value takes the value of the Global Variable.