What are you pressing other than Alt to achieve a zoom? A middle-mouse (or touchpad equivalent) without Alt should pan.
You can invert this behaviour in the Actions Manager, by setting Using scroll-wheel to Zooms Window.
What layer is the Player on?
Open up the FPCrouch script (there may be duplicates if you have the Download as well - open the one attached to the prefab), and replace its CanStand function with:
private bool CanStand (){ Collider[] overlapColli…
I'm not sure I'm following your meaning - could you share more details of a typical example?
Multiple ActionLists, and chains of Actions, can be run at the same time, however. The ActionList: Run in parallel Action allows you to run multiple branc…
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I believe the cause of this was down to to the fact that the start of the sequence is skippable, but the "AmeliaFades" cutscene - which is a part of it - is not.
When AC "skips" a cutscene, it actually re-runs the sequen…
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I'd certainly like for that to be the case. I'll look into this.
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I was thinking of one Animator per door - that way, you can have each rely on the same Animator Controller asset.
What should be the case already, however, is that a…
Not the Marker exactly, as the Marker's position can sometimes vary a little from the NPC's true destination.
There are a couple of ways to get the position, however.
1) At any time, the character's GetTargetPosition function can be read.
2) At th…
Pseudo localization won't affect the raw data in the Speech Manager, but if a gathered line has Rely on localization? checked, then it should display the pseudo translation as with any non-AC text.
You'll need to make sure Auto-sync Locale with Lan…
A Google Drive or Dropbox link would be best - but if the other assets you mention are art (models/sounds etc), then they shouldn't be contributing to the issue. You may want to duplicate the project and remove those assets to reduce the upload tim…
Leave the tags out of the labels/variables themselves - the save is best recorded without any tags.
Is this a Unity UI-based Menu? Best to attach a custom script to each of the slots instead, which checks if the slot it represents has a valid save…
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Possibly. The "World Space Cursor Example" may be enough for this - combined with the Object: Set parent Action when a photo is selected.
The meat of it will be in the processing logic, however. What you might want to do is crea…
A little further up, there should be:
distance = AssignFloat (parameters, distanceParameterID, distance);
Replace with:
runtimeDistance = AssignFloat (parameters, distanceParameterID, distance);