How are you intending to move your Player character? Through Point and Click, or Direct?
Try replacing the Rigidbody + Capsule Collider pairing with a Character Controller of similar size.
Make sure that the variable is being updated after the input's been entered by the player, and that the names of menu/input box referenced by "Variable: Set" are correct (its case-sensitive).
If you can share images showing the variable, …
You can change any Manager field's value at runtime through script.
To get an API reference to a given field, right-click the field's label and choose "Copy script variable". In the case of the Display Hotspot icons field, this is:
AC.K…
Welcome to the community, @yssg.
The logic that processes the input variable is being run prematurely - as soon as your "Rank" menu is turned on. You need to delay it until after the user has entered something into the Input box, and bee…
I don't see an image - I'm afraid the forum doesn't support hosted images, but if you can upload to e.g. imgur.com, you can copy/paste the link.
Check your Console, as it'll report a Warning if the Menu is to be displayed but is locked.
If you nee…
The Menu: Update content Action can be used to amend Menu text at runtime. It's a relatively recent addition, however, so you'll need to be using the latest release.
You can also do this with Global Variable tokens - see this tutorial as an exampl…
Apologies for the post temporarily being hidden - it can happen sometimes if you edit a post. I've verified your account, so it shouldn't happen again.
Just so I'm clear: this issue is about wanting the input method to only change to Keyboard Or C…
It's likely that the Camera is too close to the wall and it's clipping through.
Try raising the GameCamera Iso component's Y Offset value. To keep the player in the same position on-screen, you'll need to increase all Offset values by the same pro…
I can't recreate similar behaviour with that of the 2D Demo's Player, Brain2D.
What are your AC/Unity versions, and are you getting any related Warning messages in the Console? If an expected character animation is not found, it should report so.
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The other advantage of this technique is that you can condense the data-saving aspect into a single component - Remember Animator (or Remember Variables, if you're linking the parameters to variables). This'll allow the costume changes to be restor…
I've made some adjustments to the package - re-download the Mobile Joystick template and import it.
You won't need to re-apply the Template - importing the scripts is enough. However, you will need to lower the Effect scaler field again, as I've m…
You're welcome to request for paid assistance here.
If your characters are 2D, but the scene uses meshes, then a standard 3D game should be your starting point. Sprite-based characters can exist in 3D games: just use 3D physics components if you n…
Thanks.
This is an issue limited to AC-sourced Subtitle menus - Unity UI should display OK.
To fix, open up AC's Menu.cs script, and add the following to the end of its UpdateDEfaultRectTransformLocalPosition function:
else if (!UnityUI ()) hasMo…
Welcome to the community, @RAFF.
Is the main issue that of the UI, as each character would have their own options? I think I'll need details on how you're achieving that for the single-character. If any custom scripts are involved, share those as…
The script can be adjusted to have it snap to the Player whenever they themselves teleport to a Marker / PlayerStart.
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I'm referring to the "Interaction method" setting, i.e. Context Sensitive etc.
As the three scripts are all int…
Welcome to the community, @rome.
I've tested this on my end, and it looks like it might be that the default settings cause it to turn - just very slowly.
In your Mobile Joystick prefab's "Joystick UI" component, try raising the Effect sc…
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It does - it'll need to be reworked to adapt to different PanZoom components.
Though, we now have a conflict with PanZoom and ResetDragCamera - since both are now controlling the position of the camera.
Another rewrite may be necessary.
*…