Thanks for the details and testing.
I should like to see this for myself, though - I can't recall what might have caused such a change.
If you can send a zipped project, please do - you can PM me a link from my profile, thanks.
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It is. I take it the Debug.Log statement is appearing?
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You can update this with custom code - it could be inserted into the above script(s):
fpCamera.minY = fpCamera.maxY = 0f;
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Thanks, I'll take a look. It should be that the provided processor is enough, but I need to refresh myself on the exact way to set up. Either way, it's not something Input System makes the easiest to handle.
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The other issue here i…
Checking Hide cursor when locked in screen's centre? should do it.
The Lock cursor in screen's centre when game begins? only affects its default lock state. You can lock/unlock the cursor manually at any time with the Player: Constrain Action's Cu…
Thanks for the details.
A bit of scripting is needed to read the ActionList's Objective parameter, and manually extract the current state's Label/Description for use in separate parameters.
Create two more parameters to the OnObjectiveUpdate Actio…
To have the effect only kick in when using the Player joystick, and not the Camera, you need to compare the event variable with that of the JoystickUI component.
You don't need to increase any timer in an Update loop - you can just use Time.time to…
As this needs to also consider the zooming and custom camera motion in your other thread, let's get the latter working first in the Editor with the mouse - and revisit Android once its behaving on a single platform first.
Combined with the other th…
This should do it, when combined with the first ClickUpToMove script:
using UnityEngine;using AC;public class ResetDragCamera : MonoBehaviour{ public GameCamera2DDrag dragCamera; public Vector2 playerOffset = new Vector3 (0f, 2f); [Range (…
This variant will reset the pitch when its ResetPitch function is called with the Object: Call event Action:
using UnityEngine;using AC;public class ResetFPCamera : MonoBehaviour{ public void ResetPitch () { if (KickStarter.mainCamera.…
Welcome to the community, @Avocado.
First of all: there's a small typo in the "API reference" reported by the Editor - there should only be one stop at the end, i.e.:
AC.KickStarter.inventoryManager.GetObjective (3).states[0].label
(I'l…
It's a bit of a unique situation, but I'd try using Empty child objects, attached to the boat, that represent where the two characters should be positioned - and then animate their positions as part of the boat's sprite animation.
You'd need to mak…
You can try calling the RebuildMenus function, but I'd recommend using AC's own scene-switching system to avoid these (and potentially other) issues:
AC.KickStarter.playerMenus.RebuildMenus ();
It looks like you're placing this in an Actions folder - either AC's own or a custom pointed to by the Actions Manager.
The TurnOffHotspots script isn't an Action - place it in a regular script folder and it should work.
Ah. Should just be a case of calling the active GameCamera's MoveCameraInstant after the Teleport call:
KickStarter.mainCamera.attachedCamera.MoveCameraInstant ();
No - the processor reads AC's own GetMousePosition function, which will rely on the CursorHorizontal/Vertial inputs used to move the simulated cursor.
It would be good to have another set of eyes on this - certainly if you make progress on your end…
If you're using a gamepad but not direct-navigation of Menus, you're relying on a simulated cursor. In my experience, Unity's Input System doesn't play so nicely with this and menu selection.
To get around this, the Input System integration has a …
The script snaps back to the Player, but you could feasibly have it snap to the nearest other camera. I'm not 100% clear on your meaning - is that what you're geting at?
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Sounds best to tackle this afterwards.
I'm not sure how the color factors in, but the "Scroll SpeechText" option needs to be called before the Speech line is spoken.
If the Menu you're referring to is your Subtitles menu, then the Speech line has already begun - the Menu will …