Yes, you'll need to have a regular Hotspot menu that then gets duplicated through script to show for all Hotspots at once.
A script along these lines can be found on the AC wiki - it might just need a bit of tweaking:
https://adventure-creator.fand…
Attach this modified script to the Camera you want to affect, rather than the MainCamera, as the MainCamera isn't directly affected by it.
What kind of GameCamera are you using, exactly? If you replace AC.GameCamera with AC._Camera, it will work f…
They're both possible - but they're a bit involved so it's best to take things step by step.
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With Unity UI, you can now make use of Unity's animation tools to handle this.
Attach an Animator to the item slot's Image component, and create a…
It might be that FlashHotspots is being detected - but the Highlight components aren't affecting the material correctly.
To help debug, you can separately enable Hotspot icons in the "Hotspot" section of the Settings Manager. These will …
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This should be the default behaviour. What device/platform are you building to, and what is your project's "Active Input Handling" set to?
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A scrolling inventory can be achieved by creating all of the slots (not just the 8…
It depends on what shader each prop's material uses. The script's default values are intended for the DAZ shader used by your provided example - it may need to be changed / removed for objects that use a different shader.
For URP Lit materials, th…
If you want to rely entirely on your custom camera control, you should be fine as you are - you'll only need to make changes if you want to also make use of AC's camera system at the same time.
Assuming so, the next step will be to adapt your scrip…
Welcome to the community, @Dev_Martas.
From the looks of it, the script involved works by controlling the scene's Camera.main, or Main Camera. In an AC scene, this is AC's MainCamera, which is typically controlled instead with GameCameras acting a…
Have you renamed the script's mention of "ExamineMenu" to "Adventure", to match the name in your Menu Manager?
At the top of the function (above the if statement), paste this:
Debug.Log ("Clicked Menu " + menu.title +…
Separately: it looks like your character's sprite may be in the centre of the character's root. You should try to set the sprite "Pivot Point" values all to Bottom, so that the root is instead by the character's feet.
This is because the…
You'll need to first make sure that the Hotspot Detector and its Collider is on a child of the Player's "sprite child" - so that it can be moved independently of the Player themselves.
If the Collider is the same as the "root" c…
What boundary does the detector's collider take up in that last shot?
If your Player prefab has no Rigidbody 2D, you'll need to attach one to the detector - and make it kinematic.