Try the Graphic Options template on the Downloads page. It replaces the old screen-resolution tutorial, and also sets its default value to the current resolution.
Thanks for the video. What are the rotations of the character and light once they've turned?
The Z-rotation of 45 degrees should be OK - in 2D game, this'll point them up-right.
If need be, you could force the light's rotation using a LateUpdate …
Yes, there's an OnObjectiveUpdate custom event that is called when an Objective's state is changed.
However, you shouldn't need this if Objectives are never updated while the Menu is open. If you only need it to update at the moment the Menu turns…
If you want the game to wait while they turn, you're best off using an ActionList (which can also be entirely scripted - see the Manual's "Generating ActionLists through script" chapter), but simply pointing a character in a given directio…
Switching a Material's shader will need to also involve re-assigning textures for properties that don't transfer - the Daz3D shader uses its own properties.
The default Highlight effect requires a property that it can control (either _Color or _Bas…
Thanks for the files.
The issue occurs because your materials do not use the standard URP Lit material, but instead one provided by Daz3D. Switching them to URP Lit will cause them to brighten.
A Menu set to appear "On Hotspot" will display when over Hotspots and Inventory items - regardless of its content.
You could switch to Manual and use scripting to manually turn it on when over a Hotspot - or use the Events Editor to lock …
Improvements to AC's footstep sounds system are certainly on my todo list.
@snan is quite right in that this is a topic that's generic enough to be added onto your game without needing it to directly integrate with AC.
If I understand the Terrain …
Is that to say the Marker is turned 45 degrees, or your turning the character 45 degrees after being teleported?
Check the Y rotation of the character's root Transform - it should be kept 0 at all times if "Turn root object in 3D?" is unc…
It may be an Editor-only behaviour - or is it occuring in builds as well?
If so, what is your platform, your render pipeline, and does it occur if the UI isn't active?
From all that I can see, it should work - I can't recreate such an issue with URP and the Lit material on my end.
There may be another factor at play that can't be gleaned from screenshots. You're welcome to PM me your project with details on wher…
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Yeah, AC menus are easier/quicker to work with, but UUI is generally necessary whenever custom work is needed. Generally speaking, I recommend AC for rapid-prototyping, and UUI for final design.
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You can filter them out from the &qu…
A driving game inside a physical arcade cabinet.. AC users really are wizards. No idea how you managed that!
Congrats on the completion - is this open to the public?
The per-slot texture of an Objectives list is based on the texture assigned in the Objective's properties in the Inventory Manager - it can't be set in the Menu Element itself like a regular background texture.
What you'll need to do is have a sepa…
I'm not seeing the Highlight component in your earlier screenshot - is it attached to a parent object, e.g. TapeRecorder? And are any related messages appearing in the Console?
Assuming so, let's take a step back and check that the Hotspot/Highlig…