Is the issue that the item is being split into different slots?
The wiki script only affects the item graphics - it shouldn't affect where items are placed. Are you encountering this issue if you remove/disable the script?
I'll need to see screen…
It'd likely need to be a separate option added to the Inspector. I'll give this some thought - thanks for the suggestion. If it's possible to add, I'll include it in the next release.
It'll bit hacky, as the difference between versions is great - but try this.
Open up PlayerInteraction.cs and insert the following into line 946:
bool skipSnapping = (button.playerAction == PlayerAction.WalkToMarker && !button.isBlocking &…
Is this an ActionList asset file, or one in a scene?
I don't see the words "Hello Officer" in your screenshots - the three lines visible all appear to have been gathered.
Thanks - looks like this is down to a change made to the Unity Editor.
I'd generally recommend sticking to LTS releases, but I'll see about including the missing texture as part of AC itself - thanks for the bug report.
You'd need to add your property as a separate component to the Container object. This could be a custom script, or just a regular AC Variables component.
When the item is transferred, you'd then hook into the appropriate event and then make adjust…
The background constraint needs a SpriteRenderer - but it doesn't need to have a Sprite that's actually visible. You could assign an empty sprite and re-shape it to match the same size as the Tilemap.
However, it may be possible to adjust the Game…
What "Animation engine" does your character use, and can you share a screenshot showing their Animator Controller?
Rather than staying on the last-frame of the climbing animation, try transitioning to a separate animation that's just the …
Welcome to the community, @sonicgames728.
I'll need a few more details about the way your game is played. Are you looking to have this occur for all Hotspots, or just one / some? What is the result of the character writing in the notebook?
Is th…
Odd that this is a build-only issue - I can't rule out this being an issue with Unity itself, given that. This even doesn't occur when testing with "Free Aspect" and manually resizingt the Game window?
As your script duplicates the "…
CursorHorizontal/Vertical are essentially just AC's name for the default Mouse X/Y inputs - named to reflect their usage by gamepads / keyboards as well as just the mouse.
AC won't use Mouse X/Y, but copying their default values and naming them Cur…
Recreated, partially.
If the variable you're copying to also has Value can be translated? checked, then the string value should transfer correctly - and update itself if the user changes the language.
If unchecked, however, then the variable takes…
Welcome to the community, @LeaningDesigner.
As is often the case with game design, the scope/size of the project itself is a factor when it comes to planning how scenes are comprised - but generally, it's best to break individual locations up into …
Thanks for the details.
If you're interested, the two Actions can be combined into one (below).
Either way, if you can pause the game at the moment it occurs, check the Animator's Inspector. Does it show "Apply Root Motion" correctly un…