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The Events Editor will let you do this, with a Variable: Change Global event.
The Events Editor can be accessed from the top toolbar, under "Adventure Creator -> Editors -> Events Editor". See the Manual's "Custom even…
How characters animate is based on their "Animation engine" option. For 2D characters, the main options are Sprites Unity (the default), and Sprites Unity Complex.
Essentially, Sprites Unity works by naming convention (playing e.g. Walk_…
What are your AC/Unity versions, and what is your "Pathfinding method" set to in the Scene Manager?
You can remove the Rigidbody component - generally it's not necessary for 2D AC games.
What's your Movement method? If set to Point And …
For the yes/no prompt, you'll need to disable the Direct-control Menus options at the top of the Menu Manager. You may need to temporarily set your Input method to Mouse And Keyboard for these options to visible.
Glad to have you here, @Timz.
If you haven't seen it, AC has an integration package for Articy over on the Downloads page.
You may prefer to use your own integration, as it sounds more suited to your specific needs, but the integration solves the …
Thanks, recreated.
It's a case of the tokens being "processed" at the time the ActionList: Run Action is run. Their values then become a snapshot of what they were at that time.
Instead of using a pair of String parameters to represent …
I have updated the Combat Example package with the ability for it to respond to inputs from the Mobile Joystick UI template.
For inventory-scrolling, use Buttons mapped to inputs named ShiftInvLeft and ShiftInvRight.
A Slider's value is a float - it can't be linked to a Global Integer directly.
If you're using Unity UI, you can check the Slider's Whole Numbers option to make the float effectively an integer.
If you need it to be a literal Integer, though, you'…
Is the NPC's "Player following" movement correct if you don't run the OnStart Actions?
It looks like there's a conflict between the two ActionLists, that are both competing for control over the NPC.
At the start of your Trigger, before t…
I'll need to see the finer details to understand the situation fully. Can you share screenshots of the ActionList, the Variables component, and the Menu Element's properties?
The "Constant ID" warning is unrelated - it's to do with the save-system and can be ignored for the moment.
There may be other messages being displayed, however - you can open up the Console window to list all that are being printed.
Bot…
Are there any other scripts/components involved? It looks like AC is handling the scrolling, but Text Animator is only kicking in after its complete - is it being explicitly commanded to do so?
Does the lag remain if you temporarily remove the Tex…
Yes, should be.
If you open the included demo scene (+ Managers), set the Movement method to Point And Click, and uncheck Mouse clicks have default functionality?, then the Atlas character will move to places clicked with the mouse.
Nice, that's good to hear.
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If you'd like an extra set of eyes, share screenshots of your Settings Manager and I'll try to spot what might be wrong.
See the "Upgrade notes" section of the Changelog for v1.79.0:
* The OnPointAndClick custom event now uses the "ref" keyword for its pointArray parameter
To fiex, replace:
void OnPointAndClick (Vector3[] pointArray, bool run)
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