I'm not seeing anything in particular standing out, but this is still only one-level deep. For a given contributor, you'd need to expand the foldouts further to determine the source of spikes.
Is this a 2D or a 3D game, is the performance like thi…
Are you using the Mobile Joystick template? If not, you're safe to delete the directory containing the mentioned script.
Otherwise, you can selectively import only that folder's files when importing the latest release - no need to import the rest …
By design, skipping speech text will "consume" the input for that frame, to avoid the user unwittingly skipping anything else in the same frame by accident.
Depending on your input settings, it may be enough to comment out the instances o…
Avoid using the Engine: Manage systems here - disabling the Cursor there only refers to AC's control over the cursor.
Also, the Player: Constrain Action's Cursor lock field will lock the cursor if it is set to True - this should be set to False whe…
Unity's NavMesh baking is now component-based - it's a case of using the NavMesh Surface component.
A text tutorial on this can be found here, but essentially:
* Import the AI Navigation package from the Package Manager
* Add the NavMesh Surface c…
Expand the StateHandler.Update foldout - StateHandler itself isn't the source, just the starting point of AC's main update loop. What is the full Hierarchy?
Is this to say that removing the Variable: Set Action causes the Global variable's value to remain constant?
There should be no such indirect link between variable. What's your AC version, and what are the properties of the Global Varaible? I can…
This is a more general Unity topic, but if your Menu uses Unity UI, you can add a Raw Image component that has its Texture field set to a Render Texture. Assign this Render Texture to a Camera in the scene that points at a character in 3D space, an…
The Resolution dropdown values selected in your screenshot are generated at runtime - they cannot be translated.
The other values - Quality, Antialiasing, Texture Quality and VSync, do get translated - but require the latest release.
If you import…
The cursor's visibility is handled by the scene logic, so you'll need to re-disable it upon switching scene.
The easiest way to do this is to rely on a Global Boolean variable (e.g. "Lock cursor") that you can refer to when starting a sce…
Renaming, as in adding "_Editor" to the filenames?
If Use '_Editor' prefix for Editor save files? is checked in the Settings Manager, then the Editor will have its own saves that use this name-change. However, the Profile data (which rec…
Yes, it does seem that Sprites do default to Multiple mode which can be confusing.
This is Unity's built-in behaviour, however, and not something AC can control.