In what way does it not work - are you trying to brighten the Hotspot sprites, show Hotspot icons, or both?
You have no icon texture assigned in the Settings Manager - one will need to be assigned, or the "Hotspot icon type" will need to …
That's correct - it's similar to how Cinemachine works (which AC also supports), with its Brain and Virtual Camera system.
Any post-process effects that involve cameras should be attached to the MainCamera.
You can attach the First Person camera to any object you like - there's no technical restriction.
Drop your character model into the scene, and attach AC's Player component to their root, and then add an empty GameObject for the camera, and attach …
It's possible, but you need to rely on an ActionList asset for the logic as opposed to a scene-based Interaction.
Because this same ActionList would then be run for all instances of the prefab, you'd also need to involve parameters to describe the …
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If you can provide exact steps to recreate your issues, share them and I can look into it.
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Any Manager field can be modified through script at runtime - it would be possible to enable/disable the "Touch up" option as you e…
When using the Variable: Set Action to update an Integer variable, you can use its Formula method to paste in a variable token.
However, the Variable: Copy Action is a dedicated Action for transferring values between variables.
We'll need to do some debugging to get to the bottom of it.
You've added comments to a few of the Actions, but place more to both ActionLists so that it's clear which paths are being taken. Have these comments display in the Console via the bottom…
The warning message you're getting is coming from Unity, and will display if the Animator it's trying to control is not enabled and in the scene.
Your screenshot suggests that the Animator assigned in the Link Variable To Animator component (UI Tes…
Do these get grouped up if you click "Collapse" in the Console window?
I'll need to see the full message that appears - can you copy/paste the error message (stacktrace included) that appears at the bottom when selected?
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This option works by adjusting the position of the "RectTransform boundary" assigned at the bottom of the Menu's properties.
Typically, this should be an immediate child of the Canvas that spans the full width/height of the visibl…
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With the release of v1.78 this should now be possible. If you link the spawned prefab to an Inventory item via the "Linked prefab" field, you can use the new Inventory: Scene item Action to spawn as many instances of it as you lik…
The package's SpeechBubble script can be modified to suit your needs. Inside the if (arrowRect) code block, you can flip the arrow's direction by adjusting it's local scale.
I'm not clear on the condition that would determine this change, though. …
There's no restriction preventing the component's presence on a Canvas - is this as part of an AC Menu, or is the Canvas not linked to AC?
If you're having trouble using it, share screenshots of all concerned - the Variable, the Canvas Inspector, a…
Apologies for the trouble, but I will need more detail in order to resolve the issue.
What version were you previously using, and what are the exact steps needed to recreate the original issue you're reporting? If possible, by all means PM me file…