What AC version are you using, and what is the camera's Transform position in edit mode - both its own Transform, and that of any objects it may be parented to?
Ah, I should've seen that.
Yes, you'll need to check "Apply Root Motion" if the animations your character makes use of also involve root motion.
When this option is enabled, AC won't move the character itself - instead, it'll just update…
Welcome to the community, @ryangjheath.
As the First Person Camera is parented to your Player, check that its not the Player itself that's dropping down. Or is the Player remaining in the correct place?
If the Player is correct, lets see what you…
It might be a case of saving not being possible at the time.
If you enable the AC Status box, what does it display? If gameplay-blocking ActionLists are running, saving will be blocked.
I can't see any reason why it wouldn't work from the video. Is the NavMesh baked where the PlayerStart is?
The only thing I can see is that your prefab's position is non-zero - but that shouldn't be a factor. If you clear it to (0,0,0), where do …
Objectives are defined in the "Objectives" tab of the Inventory Manager.
Objectives work by having a series of "states" - of which only one is active at a time. By default, these are Started and Completed - but you can define m…
If you want to clear scene data, you'd need to do it before it opens.
You should be able to do this by hooking into the OnBeforeChangeScene custom event, and reading the state of the SaveSystem's loadingGame property.
Something like:
void OnEnabl…
Set the Path type to Forward, and then assign the Cutscene with the above Action in the Cutscene on reach field of the last node in the Path's Inspector.
For the z-position issue, check that the bird's sprite child has a local position of (0,0,0).
An ActionList that blocks gameplay will place the game in Cutscene mode, yes.
The IsGameplayBlocked function, however, can be passed a specific Action ot ignore:
bool isGameplayBlocked = KickStarter.actionListManager.IsGameplayBlocked (this);
Is the use of "Unity Ui In Scene" necessary for the Menu? This is typically only needed if you have a Menu that appears in World Space, i.e. in a specific position in 3D space.
If possible, switch over to "Unity Ui Prefab" so t…
AC requires the TextMeshProIsPresent scripting define symbol to be present in your Player settings - in order to know that it's "safe" to run TMPro-related code.
Scripting define symbols are, however, a per-platform setting. If you switc…
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What menu turning on prematurely are you referring to? I'm not clear on the behaviour you're getting.
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If you want AC to "forget" data related to a scene (which is loaded upon re-entering it), then you can do so with the C…
Sounds likely. A Conversation will be considered "active" even if there is no way to display it.
If you want to have a dedicated "Exit Conversation" button, without having to create it as an option in each Conversation, you can…
Thanks for the details.
This occurs because the Variable: Set Action automatically converts token values when it runs - so the text label will remain fixed with the variable's value at the time.
I will see about making this behaviour optional, but…
If it's set to appear "During Conversation", then it should only display whenever a Conversation is active.
You can check if this is the case within the AC Status box, which can be enabled at the bottom of the Settings Manager. At runtim…
What render pipeline are you using, and were Markers previously displaying?
Markers don't rely on Gizmos, but a regular Mesh Renderer. The mesh is correct, since you can see the outline, but it may be a layer/material issue.
Your Marker's Mesh Re…
At runtime, you can expand the Main Camera component to have it detail the current active camera.
Check that any GameCameras that can be active when saving ("Cam: Corridor" in the video's case) have a Constant ID component attached. You …
What is your AC version, and can you share screenshots of both the text's Label properties in the Menu Manager, and its entry in the Speech Manager (showing both the original and translation)?
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The ability to run an ActionList when a specifi…