I don't recall the exact field name, but Playmaker does have its own cursor-locking feature - it may be the cause, as the Cursor Manager options should cause the cursor to become locked.
No - Remember Variables is only necessary if you're dealing with Component variables - i.e. a "Variables" component that you can attach to a GameObject.
Global Variables are saved automatically without the need for any Remember scripts.
Your thread title mentions the Player stopping at a certain distance - can you share details on this?
Is your Player character in the scene, overriding those in the Settings Manager, and are the issues only occuring in this scene?
Check that this …
I have updated the Input System integration package with improved free-aiming behaviour with the mouse - give it a try and see if it's better on your end as well.
My mistake:
using UnityEngine;using AC;public class CoinsToVariable : MonoBehaviour{ public int coinItemID; public int variableID; void Update () { int numCoins = KickStarter.runtimeInventory.PlayerInvCollection.GetCount (coinIte…
Thank you, it is. If no Actions are run, then the Conversation will end. I agree that the expected behaviour should be that the "When finished" property is still respected - I'll look into this.
In the meantime, an Engine: Wait Action o…
AC's rendering mode ultimately relies on Unity's ImGUI system, and this is a known issue when it comes to rendering textures in Linear space. I shall look into this however, and report back - certainly, a workaround should be possible.
If you assign a prefab file in the Conversation to run field, it'll run that original prefab - not any instance of it that may be in the scene. It should work, but be aware that changes to it such as toggling options may not be properly reflected.
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To add: this is possible by inserting a [hold] tag at the end of your speech text.
This tag will cause the speech to continue to display once its ended, so that Conversation menus can appear alongside it. A tutorial can be found here.
Improvements to the direct-navigation of Sliders were introduced in v1.77.4.
In a backup/duplicate project, import the latest release - is the behaviour better?
What are the error messages in full, and do you have your game's Managers assigned?
Check that your Inventory Manager has properties listed in the Properties tab.
Yes - both the amount of an inventory item currently held, and the value of variables, can be accessed through script.
For example:
using UnityEngine;using AC;public class CoinsToVariable : MonoBehaviour{ public int coinItemID; public string…
Have you added your scenes to Unity's Build Settings, and configured your scenes to allow for game-saving?
See the Manual's "Saving scene objects" chapter for details on how to do this. A quick-and-easy way is to back up your project and…
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I agree that it would be best for me to see things for myself. However, given the use of other packages and scripts, it's likely a case of having the entire project - or at least a cut-down one that demonstrates the issue.
If you can provi…