You'd probably need to look into a Render Feature or Volume that only affects the sprite object on a specific layer.
This wouldn't involve AC, however. Unity's forums are probably the best place to get advice for this.
I'm afraid I'm not seeing enough from your screenshots to diagnose the issue.
If you can .zip up your project (leave out the Library and Logs folders), PM it to me with instructions on how to recreate the problem and I'll take a look.
It's possible, but currently most likely through custom script. I'll need to be sure of your intent, however.
By "list", do you mean to display all Documents, with images and properties for each, in a list - or a list of Document titles,…
It's been too long since I provided that, you'll need to remind me of it's current state.
Also, if this doesn't occur in other scenes, it sounds like there's a difference in the way it's been set up. Where are you placing the interaction method sc…
Welcome back, @luuk!
Is this for a 2D or a 3D game, and does the charater have a dedicated "turning" animation? One thing you could try is the "Has Exit Time" property of your Idle -> Turning transition, to ensure it only tr…
There might be a combination of factors at play here, but the use of the example's Menu Manager is the main issue I'm seeing.
Did you previously use the New Game Wizard to create your own set of Managers? They'll be what you want to be using for y…
Thanks - recreated.
I'll need to look into this further, but in the meantime you can get around this by selecting the Save menu, then its Input element, and clearing its 'Enter' key's linked Button field.
Ultimately you have to go with what feels right for your game's needs. Gemini's generally correct about the process. Be aware that you can use the Actions Manager to get a list of all instances of a given Action type. I'm not sure of the need to …
The top of your Console begins with a "Bypassing regular AC startup" message, indicating that the open scene is a Loading screen, which does not involve AC's regular initialisation process and won't generate runtime instances of Global var…
Can you share uncropped screenshots of your Settings Manager, Menu Manager, and the Hotspot? That'll give me a better understanding of your setup.
The Movement Nodes package's example Menu Manager only includes a single "Navigation" menu…
Ah, it's because it's a 2D scene and you're in a 3D game.
AC does have the ability to override the game's perspective on a per-scene basis, but the controls for it are only available before organising the scene objects.
You can do this manually, h…
At what point does the interaction not work? Does the Hotspot name show up when hovered over? There are a few points at which the sequence of events involved can interrupt.
A couple of things to try, to help determine at which point the flow gets…
Either will convert it. The folders are just to aid organisation - the "Without folders" option will make the minimum additions to the scene for it to become an AC scene.