Welcome to the community, @bill_renk.
I'd always recommend using the latest LTS version of Unity - both when using and not using AC as well.
However, if you find an issue between AC a particular version of Unity (including betas), by all means let…
Currently, prefabs are referenced directly - though having them be referenced by Addressable is on my radar.
Thanks for the prompt, I will look into it.
Welcome to the community, @Ptitlion.
This option will appear at the bottom of the "Camera settings" panel - so long as you're building to a platform that supports it.
If you're building to Android, iOS, or TVOS, it should appear. What p…
The error messages you are getting are not coming from AC, but are Unity-related. The XR framework package, however, is not involved with the joystick template - you do not need to import it for the template to work.
You will, however, need to up…
Just in case anyone comes searching: the Menu: Change state Action's Lock Menu command can be used to prevent a Menu from turning on automatically when its Appear type condition is met.
It depends on how you cursor is rendered.
If the Cursor Manager's Cursor rendering is set to Software, you can uncheck Always show system cursor in Editor? to hide the system cursor within the Editor. It should be hidden automatically during build…
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I wasn't talking about the current release - but a potential update.
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What were the results of a Deep Profile at the time the stuttering occurs?
Thanks for the files.
So far as I can tell, it does indeed look to be down to the way Unity's EventSystem behaves.
The best workaround I can currently think of is to force the selection of Buttons when the mouse is over them. A Button's Selected …
I've looked into the use of UnloadUnusedAssets, and I believe it can be bypassed automatically (no need for a separate option) so long as Save asset references with Addressables? is checked.
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Does this occur when speech is played "By Di…
Welcome to the community, @fenylethylamin.
This sounds like a good topic for a tutorial - I'll see about providing one shortly.
What you'd essentially want to do is have a Container that is given the same item as the Player, and then use an Invent…
Does your character make use of a Sorting Group? This should keep the "Order In Layer" values intact for each sprite.
If not, add this component to the same GameObject that has AC's "Follow Sorting Map" component.
In older ver…
You can parameterise any field in the same way - I'm trying to teach you with an example.
Make the same changes to your attachment field and you can parameterise that as well.
This error will show if your game is in 3D, as set by the "Camera perspective" setting I mentioned above.
Go to your Settings Manager and set the Camera perspective to 2D. You may have to re-build your scene, as the Scene Manager will ba…
Thank you for your efforts. I'll look into the use of UnloadUnusedAssets further.
What happens when audio is played, and focus is regained, however, is handled by Unity. Have you been through AC's "Performance and optimisation" chapter?