You can have a custom script run events when the item is selected/deselected, to handle things such as the turning off the associated Hotspot:
using AC;using UnityEngine;public class RopeEvents : MonoBehaviour{ public Hotspot linkedHotspot; p…
Is this for a 2D or a 3D game, and does the second Player appear correctly if you make them the default instead?
Check that the second Player's graphic is not offset from the root position. If they're 2D, their "Sprite child" should have…
It's a level of customisation that Unity UI is intended for - AC-based menus are best used for rapid prototyping.
Unity UI is available as a cursor-rendering option - see the Manual's "Unity UI Cursor rendering" chapter - however, additio…
The behaviour shown in the video suggests that the Remember Portrait component is not loading correctly - I don't see any issues with the Triggers / Actions.
Replace the script with the following, which prints messages into the Console when saving/…
Are you working with asset files, so that the Constant ID numbers are necessary? The AssignFile function has the animatorsConstantIDs and animatorsParameterIDs parameters the wrong way around.
Since parameters aren't being assigned in ShowGUI, ani…
You can use Debug.Log statements inside your various event hooks to print messages in the Console - this will help work out which ones are being run and when.
If the logs are showing at the intended time, but the animation isn't behaving properly, …
You can read the GetMoveSpeed function:
AC.KickStarter.player.GetMoveSpeed ();
For a run-down of all available functions and variables for characters, see the Scripting Guide's entry on the Char script here.
Filepaths are printed in the Console/Log upon saving - on Windows, they'll be saved to Application.persistentDataPath.
You can get the data and filepaths of all existing saves from the Save-game Manager, accessed at the top of the Settings Manager.
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I'm saying that it's similar to Hotspot interaction when you use Context Sensitive.
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You can use the Clicking an Item without dragging Examines it? option to allow for left-clicks to examine an item, but you'll need to move back to t…
Whether the characters are Players over NPCs will have no bearing on the issue - I only mentioned that as a convenience for working with multiple characters in general.
If you can PM me your project as a zip file and point me to the way to view the…
Right-click is the default - as it is with Hotspots in Context Sensitive mode.
Move your Examine interactions to their Use interaction fields to have them respond to left-clicks.
A script can certainly be used - but depending on how it's intended to be used, it may need to be triggered manually when the Menu turns on.
You can run a custom script function by hooking into the OnMenuTurnOn custom event and filtering out the in…
What is the exact error/log message that shows when the issue occurs?
I'm not clear on your intent with the animatorLenghtParameterID variable, since runtimeAnimatorLenght is ultimately not used.
However, the runtimeAnimators List should not be pu…