I'm asking about the specific field in the Cursor Manager - the "Size" field under the "Main cursor settings" panel from the sound of it.
The API reference to this is:
AC.KickStarter.cursorManager.pointerIcon.size
To update th…
Characters can walk and talk independently, so charState can't be used to check if a character is talking.
The charState variable should be set Move when walking, though. An alternative would be to check their moveSpeed is over a set threshold, i.…
Screenshots can be posted to imgur.com, and then linked here.
A Menu's Appear type property can be set to While Inventory Selected to have it display when an inventory item is selected.
To show the currently-selected item in a Menu, create an Inve…
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I'm not suggesting you create any new ActionLists - just modify the one you're already using.
Your Door_Interactive_Move asset has four parameters defined already - a new parameter would be added as a fifth, and then used to control how the…
Thanks for bringing the issue to my attention. Can you share a screenshot of your Settings Manager, and let me know which "Animation engine" your characters use?
You can access the NPC's isTalking property and IsMovingAlongPath function to check these states.
See the Manual's "Character scripting" chapter, and the Scripting guide's Char class for details on accessing character information through …
How does that compare with your encountered behaviour from AC v1.74.5 and v1.75.3?
The issue really comes down to AC trying to predict what material property needs to be controlled - in SRP this is "_Color", while often in HDRP/URP it's &…
Can you provide a screenshot or mockup to illustrate what you're going for? I'm not clear on your meaning of "adding background to the text".
Items are normally examined by right-clicking them - are you saying you wish for hover text to …
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In that case, you can either create a Float parameter that's mapped to this Action's "Transition time" field, or a Boolean that causes a copy of this Action with a time of zero to run instead.
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I can't tell any issue with y…