Welcome to the community, @LenaB.
To understand the situation: do you have both the Mobile Joystick and Input System Integration templates installed, such that you're looking to control your character using the on-screen joystick, with Unity's Inpu…
Third-party assets won't show inside Unity if there is a compilation error.
The error is coming from the presence of the AnimEngine_Sprites2DToolkit script file, which is deprecated and no longer a part of AC.
Delete this file, and AC should re-co…
(Quote)
Can you share a screenshot? The only one I've seen is that of the Input System Integration.
Bear in mind that when importing Templates into an existing project, all are shown - 2D and 3D included.
(Quote)
Hard to say. But, the integratio…
Version 1.85.2:
* Added: Support for URP in 2.5D games - the URP_25D component is automatically added to the MainCamera when creating 2.5D GameCameras
* Added: Minor tweaks to first-person movement
* Fixed: Group context menus not showing in Action…
Replace the _Update function with the below. If it works, I'll make the same change to the official release:
public void _Update (){ if (detectionMethod == TriggerDetectionMethod.TransformPosition && gameObject.activeInHierarchy) { …
Welcome to the community, @BowserKingKoopa.
A bug, unfortunately. Thank you for letting me know - and apologies for your trouble.
I will need to look into this properly, but in the meantime you should be able to prevent this by opening up AC's Pl…
If you uncheck Load when click on? / Save when click on? in your SavesList element, AC will no longer process the clicked slot. It will, however, run the assigned ActionList and set the Integer parameter to the clicked slot value.
See this tutoria…
Where is the Player in relation to the Trigger? If the Trigger is above or below, the returned value may well be correct.
What was the underlying discovery you made that led you to this line?
What are your AC/Unity versions, and what platform are you saving to?
Is this occuring in the Editor, or in builds?
(Quote)
Unsure. Best to run a build on a separate machine if possible.
Your character's chosen "Animation engine" only affects the playback method of animations. The animations themelves are separate, and they can affect other sprites in the Hierarchy.
An AnimationClip asset can animate the properties of an…
The only duplicate template listed in your screenshot is that of the Input Systm integration - it'll appear twice because one is built-in, the other is from the Downloads folder.
In what way, specifically, is touch input not working? Is there no r…
I cannot reproduce it with the scene file you've sent.
The error messages above suggest a Trigger is being entered, but none of them are near enough to the Default PlayerStart that they'd be fired by the Player's presence. Is there another object …
That way will work, but simply hiding the hotspot element itself should also work. As I mentioned, it works for me on my end. I cannot tell you why it does not for you without seeing the project for myself.
What is the full error of one of the warnings - stacktrace included?
The errors you're getting are related to the Input System downloadable package, which is now deprecated in favour of the built-in Input System template listed in the New Game Wiza…
In your video's empty project, use the New Game Wizard to create a new set of Managers for a 3D game, with the Sample 3D Player, but no Sample 3D Scene.
Then, copy over the scene file with the issue and run it in the empty project. Putting aside a…