This is still a case of your Spine objects not being set up correctly. Each skeleton asset will need to have its own "Idle" animation, so that Idle can play regardless of which asset is active / direction the character is facing.
I would…
I've looked into this, and it's an issue with snapshots themselves, rather than the ActionList system.
Changing snapshots over time won't work if the game is paused. If you needed a transition, you'd have to run this Action before turning the Paus…
(Quote)
I need the full message, that appears when you select "Load scene: Academy" in the Console window. This will include the stacktrace that reveals how it is being called.
What is the issue I'm looking for among these Actions? Are you saying that the long "Engine: Wait" Action in Intro_Take_00_Title is necessary for keeping the game in Cutscene mode?
If it's only there to handle the fading, it's not necess…
Is the loading scene an "AC scene", converted by the Scene Manger?
This shouldn't be a requirement, but try organising your scene objects for it if it's not already.
A script that separates the grabbing/dropping inputs of PickUps can be found on the AC wiki:
https://adventure-creator.fandom.com/wiki/Grab_a_draggable_without_holding_down_input
Are you switching Settings Manager asset, or changing its values through script?
Open up AC's SceneChanger.cs script, and find the line (around 1026):
protected void LoadLevelCo (string nextSceneName, bool forceReload, bool doOverlay)
At the top …
(Quote)
Naturally, you'll want to use a script that automates it. The main thing to know is how/when a combination is considered "correct".
The OnInventoryCombine_Alt event is run whenever two items are combined. If you wanted this to r…
Is "Academy" your first loading scene in the build settings, or an Addressable scene?
Are you getting this issue in the Editor, after setting the Play Mode Script option in the Addressables window to rely on the assets from the build? If…
Do you have an issue if you play Intro_Cut_01 directly - i.e. by assigning it as your OnLoad or OnStart cutscene?
I'll need to see images that I can use to recreate the issue.
(Quote)
For gamepad-only control, set the Input method in the Settings Manager to Keyboard Or Controller. An overview of the inputs required by this option can be found in the Manual's "Keyboard Or Controller input" chapter.
(Quote)
It c…
See the instructions of the integration you're using: https://adventure-creator.fandom.com/wiki/Spine_Integration. Directional suffixes are not used for animation names.
(Quote)
Use this instead:
InvInstance slotInstance = inventoryBox.GetInstance (slotIndex);
For the other issues: can you provide clear steps on how to recreate them starting with AC's default interface?
It is. With the Engine: Manage systems Action, it is possible to alter the Settings Manager's Movement method value - so you can use this in OnStart cutscenes of scenes that should change this.
In the case of other Manager fields, you can change t…
I'm not sure your images have been correctly uploaded - the last five in the link are all the same image.
However, what you describe shouldn't require two separate variables. A single bool named "Talked to robert" should be enough.
To h…