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ChrisIceBox

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ChrisIceBox
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  • Welcome to the community, @Postototo. When you mention fading out, are you referring to the Menu itself fading? Are you working with Unity UI, or AC's own Menu-rendering option? So long as the portrait Graphic is a part of that Menu, it should fa…
  • (Quote) Inventory items and Objectives are both global concepts - in AC terms. You can limit their usage to a particular scene, but they'll still exist across the project. They can, however, be organised by preceding their labels with a "fold…
  • AC's direct-navigation works by comparing the centre-points of the various elements. Try setting the Size of each to Manual, and increasing their widths to the same amount.
  • (Quote) That'll be the NavMeshAgent Integration component, which syncs the NavMeshAgent's values with that of the AC character's walk/run speeds. Instead of changing the NavMeshAgent, change the AC character's walk/run speed: GetComponent<AC.Ch…
  • (Quote) Inventory item interaction behaviour is set globally. Setting the "Inventory interactions" field to "Single" will bring back a one-click behaviour. If you want to alter the behaviour of clicking items in a Menu, you wou…
  • Dragging-and-dropping should work with a controller - I can't recreate an issue. You can, however, disable it inside the code above when switching to Keyboard Or Controller input. As with any Manager field, you can get an API reference to it by ri…
  • Is the Menu rendered with AC, or does it rely on Unity UI? If it's rendered with AC, navigation is automatic - are each of the Buttons perfectly aligned vertically? If Unity, navigation is based on the "Navigation" settings of your UI Bu…
  • If your Menu is rendered with AC, you can apply an "Outline" text effect to your Label element. This will scale with size, however. If your Menu is rendered with Unity, you can attach Unity's Outline component to your Text component to a…
  • (Quote) A few tests to try, in that case: * What is the result of beginning the game from this scene? * Rather than disabling objects, try deleting them instead - naturally, back up your project beforehand. * What is the result of entering this sce…
  • Did you re-assign your own game's Managers after importing the update? I would need more details - can you share the Player's full Inspector and Settings Manager?
  • SaveFileHandler_SystemFile is the one that relies on Application.persistentDataPath. If you want to save a file outside of PlayerPrefs, that'll be the one to work with. You can create a subclass of this file and override its GetSaveDirectory funct…
  • Splitting separate locations into individual scenes will always make things more manageable - particularly if you want to disable locations not currently being visited. You can use the "Scene: Add or remove" Action to add and remove sub-s…
  • AC supports both controller-cursors and direct-menu navigation via controllers - how/when you use it in conjunction with other inputs and navigation methods is down to your project's needs. Being able to separate controller inputs from keyboard/mou…
  • Welcome to the community, @Acidoswaldo. If you wish to make changes to AC's Actions, the best approach is to create a subclass that overrides the functions involved - and then plug it in as a custom Action. On the topic of local variables in asset…
  • if (AC.KickStarter.player.ID == 0) { // Player 0 is active } Alternatively, the Player: Check Action can be used to determine the active Player.
  • In a backup or duplicate project, import the latest AC release - does the issue persist?
  • Memory's a very broad topic - if you don't have an issue in the rest of your game, it may not necessarily be AC-related. Running the Profiler in the Editor should help point out memory issues, however. Try disabling various groups of GameObjects i…
  • The labels of profiles and save-files are written into the files at runtime - they can't be translated or added to the Speech Manager in the usual way. However, it may be possible to rely on text tokens, i.e. [var:X] to represent the "Day"…
  • What's your AC version, and does this still occur if you add a separate item to the Container by default, and leave it alone during testing?
  • v1.74.3 included performance improvements. Try the latest release, in a backup/duplicate project. If there's still an issue, run a Deep Profile using the Profiler, click the spike, and then drill down from the foldout below to locate the source of…
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