The import process can only update existing entries in the Speech Manager - it can't create new lines by assigning new IDs directly into the CSV file.
This is because line IDs must be synced with their original source - in this case, the Inventory …
Thanks for the details.
Unless we're dealing with two separate problems, the fact that the table Hotspot can be clicked when not on-screen suggests that this is a camera issue - with the Camera used to detect Hotspots being different from the Camer…
Your Action currently uses the "Legacy" animation engine, which refers to Unity's old Animation system, rather than the Animator system that you're probably using.
Stopping an animation is instead a case of playing an "empty" an…
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I have updated the integration package with a third-person-only scene.
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There are two ways to hook up AC's camera system into UCC - see the Readme file's "AC camera control" section. The "robust" way, which allow…
The third link is the same as the first - can you re-post, and also share your Interaction menu from the Menu Manager?
As I said, it's not enough to change the InteractionUI prefab - this is linked to the Interaction menu in the Menu Manager. See …
If you are looking to have Hotspot labels show before they are interactive, then you will need to check "Always Show During Gameplay" after all.
You will need to increase the "10f" above to the maximum square distance they shoul…
Killing an ActionList won't kill the effects of any Actions that have already run.
To kill a QTE, either use the code:
KickStarter.playerQTE.KillQTE ();
Or use the Object: Send message / Object: Call event Action to run the KillQTE function on th…
Welcome to the community, @DIYMicha.
I'm afraid I'm having trouble viewing your screenshots - the link redirects me to a homepage. Would you mind posting them to imgur?
To create new interaction icons, however, you'll first need to define them in…
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The difference between the two is that the former is used for 2D games, and the latter for 3D games.
When auto-creating Hotspots in the Scene Manager, AC will choose the Collider automatically based on your scene's chosen perspective. This…
Never mind sharing screenshots - I've recreated the issue, thanks for the details.
This'll need an update to AC, but will be addressed in the next release.
Do you have Items can be arranged in Menus? checked in the Settings Manager? That would cause a NullReferenceException error in the code snippet on March 21.
If so, either uncheck that setting or try this:
List<InvInstance> items = KickStar…
Thanks for the details.
It's the UCC package I've been given to work with - the two demo scenes are essentially copies of the Demo scene that comes with UCC, reworked for AC using the same steps outlined in the integration's Readme file. It's beca…
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Sorry, I forgot to include that a requirement for this to show is that Moving touch drags cursor? must also be checked, and that the Movement method is not set to First Person.
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Quite right - apologies again, I was mixing up my appro…
I'm not sure how widely used it would be for official inclusion.
The tools to extend AC with this are provided, however - custom Actions and custom Remember scripts are both possible.
The file needn't be so large - as I said, I should only need the Managers, your Player prefab, and a sample scene.
More importantly, though, do not post links to AC itself in public threads. I have removed the link above.
Hi @Five. By version, do you mean demo scene? The integration itself should work with third-person. What is the exact error you're getting, as it appears in the Console window?