As a test: open up AC's ActionCharMove script and replace line (around 95):
if (runtimeChar.IsPlayer && KickStarter.playerInteraction.GetHotspotMovingTo () != null)
with:
if (runtimeChar == KickStarter.player && KickStarter.player…
It depends on exactly when/how you want to show such icons.
Hotspot icons can be enabled in the Settings Manager - see the Display Hotspot icons setting inside the "Hotspot settings" panel.
This allows an icon to be displayed either when…
Quest compasses are common to RPG games, but not traditional adventures that AC is designed for.
It can be done through scripting, however, by reading the angle between each Hotspot's relative position to the camera, and the camera's facing directi…
Welcome to the community, @Ptomaine.
This is a bug, and will be addressed as part of the next update.
The information you've shared should be enough for me to recreate and deal with the issue, but I will let you know if I need any more details - t…
Sounds like a bug. How is the active Player moving at the time this occurs? Is it due to the point-and-clicking on the NavMesh, moving towards a Hotspot in order to interact with it, or both?
Deleting the Demo and 2DDemo folders is not necessary, but possible if you have no need for them.
Rairun is referring to the Managers created upon using AC's "New Game Wizard", which is the first step to creating a new game. Doing so wil…
If the UI is being changed with a white square (indicating an empty/missing texture), then that would suggest the connection is being made and there's no issue with the Constant IDs.
As the Graphic elemen'ts "Graphic type" is set to "…
If you are pointing to the folder within the "Custom Actions" section of the Actions Manager, then AC will assume that all scripts within it are Action scripts.
If you have non-Action scripts in there, move them to a separate folder and t…
Unity's Camera shape is determined by the aspect ratio of the Game window.
AC's "Aspect ratio" setting will not affect it's physical shape, but instead adds borders to the side of it when this aspect ratio does not match the intended rati…
It may be a red-herring, since the "Movement disabled" label is not showing once the close-up ends.
The difference I'm seeing between it working and not working is the presence of the "Player-first/second direction switcher" Act…
Did you update Unity and AC at the same time? If you're updating from an older AC version, be sure to check the "Upgrade notes" sections of the Changelog file for all versions since.
If the menu is responsive to clicks in other elements,…
Welcome to the community, @antijules.
Are you looking to have left- and right-facing idle animations as well, or to have down-facing to be the only idle animation?
You can configure which directions a character can face in their Inspector by editi…
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Understood, thank you. I'll attempt a recreation and let you know if I need more details.
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If there are other issues you've encountered, please share!
Thanks for the report, I'll see this addressed.
It looks like this is an issue when previewing the menu, so it shouldn't occur at runtime, or when "Preview menus in Game Window?" is unchecked at the top.
If the Player can pathfind while the issue occurs, then the Scene: Change setting Action can be discounted.
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There's too much randomness here to deduce what the issue might be, but the cause likely isn't as random as it appears.
See Unity's…
The Highlight component's build-in brightening effect works by affecting the "_Color" property of the Material it's set to affect.
If your Material doesn't have this property - whether because your Render Pipeline is changed or its Shader…
As the potential range of implementations between the two assets is so wide, custom scripting will be necessary for some of the finer details. The integration is designed to give a "base" for more project-specific code.
It is possible to…
I understand the problem, but still need the exact assets to recreate it.
Can you PM me a package of the scene + Timeline asset?
What is the effect of toggling the Timeline's Duration Mode?