Double-check that the Console isn't suppressing Warnings - if anything fails with the Action it should get reported.
In a backup/duplicate project, try this with the latest release. If you can share any screenshots of the Action, I'll see if I can…
Welcome to the community, @mikelancaster.
Is the Console message a yellow Warning or red Error? I suspect that it's safe to ignore - Unity should automatically add the missing component.
It might also be that the Border camera is unnecessary, bas…
There may be more to it so far as your intent goes, but from your description it sounds like you could just use AC's Inventory system to handle this automatically.
If you define your notes as Inventory items, you can place them in a separate Catego…
Thanks. Yes, this does look like an issue with Unity.
The only thing that sticks to me out is the use of clipping for your start/end frames. As a test, try clearing them so that the full clip is referenced. Do events then persist?
Welcome to the community, @Blackshineman.
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What platform are you saving to, and in what format, if not the default? There are no known issues with Remember data not being restored correctly.
You say it often occurs with Remember Variables - doe…
Version 1.85.1:
* Added: The "Variable: Check" Action can now check if a Global String variable contains a string value
* Added: "Set Event Runner Parameters" component - use to set all additional parameters associated run from …
I cannot recreated such behaviour.
How are you interacting with it - the system cursor, a simulated cursor, or by direct control? And with Input System or Input Manager for input handling?
You'll need to click Apply for such changes to be retained, but the window and event system is a part of Unity itself. If things are disappearing unexpectedly, it may be an issue with your version of Unity.
If you'd like to share a video showing t…
Pause the game during this time and check the Inspector of the Button. Is it's Interactable field unchecked? That's what AC should be affecting, and the Button should no longer have any effect when clicked when so.
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Is that to say the 7th slot doesn't show, or that it always show even when the default 6 are not taken?
Have you linked the new slot to the SavesList element, and set the When invisible field to Disable Object?
Good spot! It does look like that can be left unchecked.
Typically this is checked if you want to cancel an upcoming Interaction, when the Player passes through the Trigger as the result of clicking a Hotspot.
Calling the Stop Moving command in t…
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What's your AC version? Does the context menu show, but not show the option to delete, or not show at all? The context menu should provide options to delete, rename, auto-arrange, and set the group's colour.
Yes, keep an eye on it and let me know if it occurs again. I'd strongly recommend using version control if you're not already, though, regardless of this issue.
The error message doesn't sound related to Variables, but the latter is the more pressing.
What kind of Variables disappeared? Were they Local or Global, and were they all created yesterday or were any removed that were created from an earlier tim…
Welcome to the community, @Heraklit112358.
What are your AC/Unity versions?
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Make sure that the Simple Camera involved has a Constant ID component - you'll need to make a new save if not.
If the issue persists, does invoking the ToggleCurs…
Instead of turning off or locking the Menu, use the Menu: Change state Action to hide the Menu's "hotspot" element.
Then, set the element's When invisible field to Disable Interactability.
Welcome to the community, @CDaddy.
With Unity 6.2, the new Input System becomes the default method of handling input. The tutorial uses Input Manager, which can technically still be used - enabled via the Project settings page - but it's recommend…