For books that the Player can find around the game world, you'll want to rely on Documents rather than Journals.
A Journal is a special kind of Document that is part of the menu itself, and can be added to in-game. A Document is instead separate f…
Keyboard shortcuts such as?
In my experience this is part of Unity's behaviour - do things work if you click the game window after running instead of switching apps?
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AC's screenshot feature leverages Unity's provided ReadPixels function. It'd be a case of writing a separate script that uses this same function/technique, rather than leveraging AC's implementation of it for save-game screenshots.
If what…
You'll need to rely on a custom script that manages when text gets added, and when it gets removed.
The starting point of this is to hook into the OnStartSpeech custom event, which is triggered whenever a character speaks. This event provides the …
I'm not sure about the facing-direction, but the rendering issue looks to be caused by the Spine integration affecting the character's prefab, rather than the scene instance.
Inside the AnimEngine_Spine script, replace the instances of:
action._ch…
PM them in private, but I'm trying to understand your intent. Where do you wish the Player to be instead of the Hotspot Marker? At their original position, or hidden from view?
What are your AC and Unity versions?
The Scene Manager doesn't deal with individual components, but prefab instances. Which prefab are you looking to add from the list in the Scene Manager, and are you looking to add it as an immediate child to yo…
Thanks for posting. I've no issue with links to the game on Newgrounds, but I will have to draw the line on links to adult sites. Aside from being a family-friendly forum, it may also affect search rankings etc.
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void InitResolutionVariable (){ //REPLACE THE VARIABLE NUMBER WITH WHAT WILL BE USED FOR FULLSCREEN OPTION GVar variable = GlobalVariables.GetVariable (267); variable.BooleanValue = Screen.fullScreen; variable = GlobalVariables.…
When you say the character is "re-appearing for a little time", you're referring to the Hotspot Marker?
What code change were you making? Are you looking to have the Player vanish completely, or not move from their original position?
Don't worry about the NavCam - it'll be disabled at runtime, unless you enable it again via an OnStart function in a custom script.
Check that the MainCamera's "Culling Mask" is correct at runtime, but otherwise I'm not sure if AC is fact…
In AC, "legacy" refers to Unity's old Animation component - so for info on manipulating it through script you'll want to refer to Unity's Script Reference pages here:
https://docs.unity3d.com/ScriptReference/Animation.html
However, AC do…
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This is in the GameEngine's Scene Settings component?
The "Moving And Turning" Inspector field there should only have an effect if the "Override Camera Perspective" field above it is checked - otherwise, the scene should…
(Moved to Technica Q&A)
What are your AC/Unity versions, and is this a case of the ActionList itself not running - or are Actions not related to the Player running OK?
Are the Actions involved inside Cutscenes within the scene they take place,…