The resolutions are set by the tutorial's SetupOptionsMenu script - not by the Action. You can place Debug.Log statements inside the GenerateResolutionCycleOptions function to check what's running.
Though, the behaviour will vary between builds an…
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Use an Active Input to run an ActionList with the above Action.
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You can lock the original Hotspot menu - it won't interfere with the duplicates that the Action creates.
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There is no script to add - I'm saying to search AC's code for instances of the above. If AC is causing the layer change, that's the line that's causing it.
Indeed, there are a few approaches - though which one is best will depend on your situation.
In the case that a scene begins with a character jumping out of the window, I would say the easiest/cleanest way would be to place the character at their f…
No problem.
About these changes you're making: the NavMeshAgentIntegration script is designed to be standalone. If you want to make changes to it, you can duplicate/rename it and use this copy without it interfering with other AC scripts.
The screenshots and test results aren't offering any clues. Unless it's coming from a non-AC script, the only real step is to do a search of any code that sets the object's layer to Ignore Raycast:
gameObject.layer = LayerMask.NameToLayer (KickSta…
Thanks for the details.
The sprite-child's position is not set by AC. You can animate it as you are, but it will need to manually place it back at it's correct position again - either through script, or with another animation.
As you're dealing w…
Can you share the Inspector of your Player, the Hotspot, and the custom script you're using? I can only make general suggestions otherwise.
The NavMeshAgentIntegration script sets the character's Motion control field automatically. If Use AC For …
Try this:
using UnityEngine;#if UNITY_EDITORusing UnityEditor;#endifusing Steamworks;namespace AC{ [System.Serializable] public class ActionCheckDLC : ActionCheck { public override ActionCategory Category { get { return ActionCatego…
Was this meant for another thread?
If AC is not showing in the top toolbar, then there's a compilation error somewhere. Check the Console window, but keep in mind that the Action above is intended for AC v1.73 or later.
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I'm afraid I cannot comment without seeing the issue for myself. I'm here and ready to help - but I will need to see screenshots that explain and illustrate the issue.
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You can re-import AC from Unity's Package Manager.
In what way…
This updated script will let you enter the name of the menu and element you want to get the RectTransform for:
using UnityEngine;using System.Collections;public class SpriteToUIMover : MonoBehaviour{ public string menuName; public string elem…