Welcome to the community, @TheSecretSymbol.
From the video, I'm seeing that the door mesh object is marked as Static, which will cause Unity to keep it in place and ignore changes to its Transform. Unchecking Static at the top of its Inspector oug…
Welcome to the community, @kurt1929.
I'm afraid I'm not 100% clear on your situation - could you provide screenshots of the logic and issue?
When detecting custom input, it's generally better and more reliable to use the Active Input system, rathe…
Thanks, I'll take a look.
Though you've already solved this yourself, for the benefit of future users: it's possible to use custom speech text tokens to insert custom code / data into speech lines. The Manual's "Speech event tokens" chap…
Any save data you make while testing on your own machine won't get carried over to other users, so you don't need to worry about your own saves / options appearing for other users.
Options data is tied to the active Profile, independent of what sav…
Is it always the same item type that would disappear upon the Player leaving the scene?
You should be able to prevent AC saving the Scene Item's presence with a custom script, attached to the prefab, that disables the Remember Scene Item component …
What field specifically are you referring to? The "Double-clicking" option?
This will only take effect if your Hotspot uses a single-click interface. What are your settings such that you have Exit, Use and Examine interactions on the sa…
Yes, that's right - it's a different way of working to the regular "Sprites Unity" animation engine.
I believe the logic behind it is that different directions may have different skeletons / bone setup, as body parts are displayed/arrange…
Either that, or store it in a Global Variable that's used to load the save by ID directly.
Before that, though, check that the returned value is correct.
@TaleHammer Let's move this to a new thread, given the number of images.
You're saying errors don't appear immediately, but after some time in the Editor? I don't see any mention of AC in the Console images.
Did you update Unity at the same time,…
Yes, there were changes made to this aspect - though I cannot reproduce the issue.
What's your exact setup? Are you running this from an ActionList asset, or a Cutscene, and is the Conversation in the scene file?
The Console message relates to li…
You can switch your Options file handled to OptionsFileHandler_SystemFile to have Options data be placed in files in the same way as save-games:
SaveSystem.OptionsFileFormatHandler = new OptionsFileHandler_SystemFile ();
Otherwise, a custom script…
I cannot reproduce the issue. Are you skipping before or after the switch occurs naturally?
What are your AC/Unity versions, and can you provide steps to recreate from scratch? For testing, the New Game Wizard can be used to create a default 3D S…