Follow the instructions as they are on the wiki, except for the second bullet point (mentioning "Camera Parent"), and the note about setting the "Movement method" to "First Person".
If you have trouble, share screensho…
It may be a case of the draggable drawer's collider overlapping that of the key. This is possible if you use e.g. a Box Collider that spans the depth of the drawer.
Check the shape of your drawer's collider. If it covers the whole drawer, re-shap…
You can do this through scripting. The following script will turn off all Hotspots in the scene, except the one assigned in its component Inspector:
using UnityEngine;using AC;public class TurnOffHotspots : MonoBehaviour{ public Hotspot hotspot…
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Set the ActionList's When running field to Run In Background to avoid it blocking gameplay.
See the Manual's "Background logic" chapter for more on this topic.
The Action can only run one track for each instance of it being run - if called once, it'll only play one track.
If you uncheck Loop? and check Wait until finish?, though, you can have the Action wait until the randomly-chosen track has played all …
If you define a Trigger parameter in your Animator that causes the animation to play, you can invoke it through script with:
GameObject.Find ("Briefcase").GetComponent<Animator>().SetTrigger ("MyTrigger");
The method of animation is independent of the use of a Rigidbody.
If there is no such component on the character's root, test the unchecking of Turn root object in 3D? in the character's Inspector.
What is the rotation of the character when the is…
I get no issue testing this in a build myself. Is it all cursor types that are unchanging?
Check Unity's build log for relevant messages, but also be aware that this code makes changes to Unity's Cursor Manager, an asset file. You should run anot…
Welcome to the community, @mystery_graham.
An interesting solution! It's certainly an approach that works well for this developer's project, and is helped by the fact that his implemenation is written with the exact needs of his own project in min…
I'll attempt a recreation. Can you share images/steps necessary to recreate the way your custom subtitle behaviour is set up?
The forum doesn't allow direct image uploading, but screenshots can be uploaded to e.g. imgur.com and links pasted here.
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You can use the ActionList Starter component to trigger an ActionList when the scene begins without having to assign it as an "OnStart" cutscene.
You can attach a Cutscene component to your NPC, and then the above ActionList Start…
It should be do-able if the inventory menu's behaviour is controlled with a custom script. What are your current settings in the Settings Manager and Inventory menu?
You can disable drag-and-drop mode from the Settings Manager.
If Interaction method is set to Context Sensitive, or Inventory interactions is set to Single, then selecting an item with not "Use" interaction defined will cause it to become…
Check that the animations do not affect the character's rotation.
If your character's root has a Rigidbody2D component, check that you're constraining the rotation.