AC doesn't do anything different per-platform when it comes to using the Video Player component, so I suspect this is a Unity issue.
If this is the case, you should find the same problem with a Video Player component that's got "Play On Awake&…
For automated animations when the UI is turned on and off, the Animator must be on the root Canvas object. An Animator on the root can control its child objects.
You can have an Animator on a child object (either as well as, or instead of, the roo…
If you're going to rely on Triggers to mark the areas of your scene, you can probably do away with Sorting Maps altogether and simply use the Character: Change rendering Action to force-set the character's Sorting Order manually.
You also don't hav…
The scene must be an "AC" scene, as set up by the Scene Manager.
The "ActionList on start game" will run when the first AC scene of your game is opened.
I get similar behaviour on my end - at least similar to the first gif.
The eyes, however, are looking in the correct direction. As a character's IK target is a single variable - rather than separate ones for head and eyes - I suspect this may be a…
Is there a difference when disabling audio by setting Reference speech files to By Naming Convention and unchecking Auto-play speech audio files? in the Speech Manager?
What were the results of updating to AC v1.74.2?
Sorting Maps can be used to affect either a character sprite's Order In Layer or Sorting Layer value based on their position in the scene - but not both.
This means, however, that you can have AC control one field, with another controlled by custom…
What are your AC/Unity versions?
As you're using Unity's built-in IK system, it's hard to tell if this is due to AC or Unity - can you share screenshots of your character Inspectors and the Action you're using to have them face one-another?
FinalI…
Your password menu can be independent from the password associated with the drawer - using a single Menu as you have in the screenshot looks like the right way to go.
The main thing to do here is parameterise the password and Container. Create a S…
The systems in your ActionList will be disabled and re-enabled again instantly, because no speech text has been supplied in the speech Action.
With speech text inserted so that the ActionList takes time to run, does it matter which Hotspots are int…
I don't follow what you mean by "running" the password, but you should re-use ActionLists and menus when possible.
For example, you can use a variable token to update a single Menu's label, rather than duplicating the same Menu and manual…
I will need the full details I'm asking for to get to the bottom of this. Please see my previous post for the details I need.
Alternatively, you can PM me a copy of your project along with details on how to recreate the issue.
Welcome to the community, @louiemed.
If I follow your meaning, it sounds like it's just a case of the cursor being unlocked.
When the cursor is unlocked, it can move freely with the mouse. When locked, it will remain in the centre of the screen a…
You should be able to accomplish it with a bit of both - you can still rely on AC's Documents system, but keep things to one page and use a custom script to dictate which column is displayed with TMPro.
See the yellow "Parameter 'PressButton' does not exist" warning in the Console in your first two screenshots.
The Animator and Actions look correct, but this warning should not be caused by them. Does this warning continue to show when r…
Which language are you running the game in, and does the "Ignore Subtitles option?" have an effect?
Please share your Speech Manager's subtitle settings, as well as the Inspector for the character assigned in the Action.
Does this only o…