You should be able to manually activate/deactivate it so long as you did away with any Remember components for it and updated its state manually in an OnLoad cutscene.
Aside from teleporting / spawning it, though, another possible option would be t…
This is because of another line speech that follows the one being skipped, rather than the skipping itself?
The processing of speech and the manner in which its displayed are separate entities. Especially if the duplicate option is checked, you're…
If you're using an ActionList asset with parameters to set what items are added/removed, you can have a custom script hook into those parameters to update the RawImages with:
using UnityEngine;using UnityEngine.UI;using AC;public class SetCombineTe…
As an Action, it'll only take effect when you call it - if you want it to run whenever speech plays, you can place it in an ActionList that's set to run at the moment speech plays:
using UnityEngine;using AC;public class SpeechEvents : MonoBehaviou…
Paste this script into a C# file named CursorVisibility.cs:
using UnityEngine;public class CursorVisibility : MonoBehaviour{ public void HideCursor () { Cursor.visible = false; }}
Attach to a GameObject and make it a prefab.
You s…
In general I recommend caution when enabling/disabling GameObjects, but that's not a version issue. A disabled object will be invisible to AC so far as operations such the save system go.
If the object itself isn't AC-related you should be able to…
I've updated the package with the ability to specify the first shot it makes, but I can't recreate any issue regarding the same angle being used twice in a row. Can you elaborate on this?
I'm having trouble reacreating this, I'm afraid.
To be clear: you're saying the Hotspot de-activates when switching to Character B, and then re-actives when switching to Character A (with A appearing at B's position)?
Do any relevant messages appe…
Those are some good suggestions, thank you. I will give them some thought.
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It should be instant if the Min shot duration (s) is also zero. Is this the case?
I need to see the full Inspector. Including the entire Hotspot component, and the layer that the object is in.
Does the Hotspot label appear when over the Player?
Your situation isn't a cutscene, despite the name of the component. If it's running in the background, it's treated as regular gameplay.
I think the easiest way forward is to simply allow for cursor influence over the camera during cutscenes - tha…
Thanks for the bug report.
Can you share a screenshot of your Settings Manager? I'll need to know some of the finer details in order to attempt a recreation.
Yes, that'd be fine - though you'd also have to amend your game's "Movement method" to "None" if you're using AC's first-person camera. Otherwise, AC will automatically rely on the First-person camera at all times during gamepla…
Does your Hotspot interaction also feature dialogue, and it's a case of the last text displaying before the correct text shows?
In your Subtitles menu in the Menu Manager, try checking Duplicate for each line? in its list of properties.