You'll need to rely on a custom shader that can add your intended effect, and hook into the Highlight component's events to apply/remove it.
An example can be found on the wiki here, which causes objects to be given outlines via this asset.
If you…
You can attach a Hotspot component to your Player as normal - but as its a prefab, it's Interaction ActionLists will need to be asset files.
At the top of the Hotspot Inspector, set the Interaction source to Asset File, and it'll rely on asset file…
If you're using a Sound component to play the audio from, you can check Play while game paused? to have audio playback continue while the menu is open.
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This field affects how long it takes to cut to another character.
Results will vary because a value will be taken at random between the min/max values. These are also bound by the Min shot duration (s) field, so they'll need to be higher t…
If you're referring to the "Organise scene objects" option in the Scene Manager, it's purely down to preference so far as organisation of your Hierarchy goes. It won't affect the way the game behaves at runtime.
Parenting Interactions to…
Welcome to the community, @eckeQT.
By default, speech text is displayed in the Subtitles menu, which is listed in the Menu Manager - the "Menu" tab of the main AC Game Editor window.
If you select Subtitles from the list of Menus, you'll…
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FWIW, the Rigidbody can be moved to the Hotspot Detector and should still work if "Is Kinematic" is checked.
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Does this occur only in the Editor, or builds as well? v1.73.3 addressed some performance issues in the Editor.
The "intended" way of having a 3D menu is to do as you have in 1) - put the Canvas in World Space and have AC bring it up as normal. I'd recommend sticking with this approach for the time being.
The Menu's "Position" property s…
Welcome to the communuty, @zvontus.
When first setting up an AC scene in the Scene Manager, you can opt to override your game's default camera perspective - so some scnes can be 3D while your default is 2.5D.
As AC is not intended for arcade games…
It should end as normal, in that case.
There may be a glitch here. Try this replacement for the package's ConversationCamera script:
https://pasteall.org/GYKA
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These can be displayed with a Label element that has a Label type of Selected Objective, and an Objective text of State Description.
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It will cause the Action (and ActionList it's a part of) to continue running while the Document men…