To convert a speed percentage to a Depth value in the Parallax2D component, I expect it's a case of subtracting it as a decimal from 1.
Foreground at 2x speed: Depth = 1 - 2 = -1
Background at 0.6x speed: Depth = 1 - 0.6 = 0.4
Not currently, but it might be possible to add this - you bring up a good point.
Is this because you have Speech audio can be translated? unchecked in the Speech Manager, with English as your game's original language?
I'm afraid it would cause issues - not just with translation, but also with game-saving. The same ID used to identify its translation is also used to identify which pages the journal holds, so the text has to be fixed within the Action.
The closes…
Is the input method changed to Keyboard Or Controller before or after the menu is turned on?
What is the Menu's "Source", and if Unity UI, are you using a custom Event System?
You can't update a Tint Map in Timeline as part of an Animation track. A function call is necessary to have the change affect the present characters.
You'd have to write a custom Timeline track type to do this with Timeline, but it is possible to …
It's not a case of it appearing in the Scene window but not the Game window - there's no text in the component Inspector.
What element is this object linked to in AC's Menu Manager? Are you using a Document or a Journal?
To rule out this being a …
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Once a texture is assigned, animation options will show.
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Try getting the animation working without the script (i.e. have it show the whole time) for now.
Welcome to the community, @Emil.
To be clear: you're looking to sometimes rely on the AC camera during gameplay?
AC's MainCamera is still the one actually rendering, and uses the UCC camera as a reference like any other GameCamera.
The UCC charac…
What are your AC and Unity versions?
If your character has a Humanoid rig, an alternative approach would be to enable IK head-turning in the character's Inspector - allowing for such animation to be automatic.
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In that case, it may just be that the font is unable to show Russian characters. You can change the menu's font in the Menu Manager if it uses Adventure Creator, or in its Canvas prefab if it uses Unity UI.
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The position of your Rec…
You can determine if any dialogue is playing with IsAnySpeechPlaying:
if (AC.KickStarter.dialog.IsAnySpeechPlaying (true)) { }
To also check if you're currently in gameplay:
if (AC.KickStarter.stateHandler.IsInGameplay ()) { }
Are you looking for help with repositioning the Hotspot label, or displaying additional "information"?
You'll need to share mockups / screenshots to illustrate exactly what you're going for.
That the editor reports the objects as missing is expected, since Unity cannot display a prefab child object in its Inspector once the prefab is not being edited. The Constant ID system is there to re-link the object at runtime.
Check Change curso…
You can query if a particular ActionList is running, but it's not so simple to to a check for any/all - since you can have background, paused lists etc.
What's the intent here? To determine if the game is in a cutscene?