Welcome to the community, @Goneuser.
You're quite right. The y-position is read differently to avoid issues in 3D games. However, this should not occur in 2D games - I shall correct this, thanks for the report.
In the meantime, you should be abl…
You'll need to make use of the Set Interaction Parameters component here as well, so that it always assigns its own ParticleSystem component in the Object: Send message Action.
Which script are you using, and how are the Inspectors configured?
If you're not showing it during gameplay, its display is tied to the Hotspot's Highlight effect. Do your Hotspots have Highlight components assigned?
As this is related to rendering, AC isn't involved so much here. But basically you want to have both your AC MainCamera and previous-gameplay camera rendering at the same time, using the Camera's Depth and Culling Masks properties to properly overl…
You'd need a different approach - a start delay isn't something that can be read.
Try using a QTE running in the background, of type "Single Keypress" with an input that's not mapped to anything. QTE timers can be displayed in a menu - s…
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Sorry, I don't follow this - why does this prevent use of the Profiler?
Look for the _UpdateFPCamera function in FirstPersonCamera. Try placing a "return;" line at the top of it, to prevent the code beneath from running. Does th…
With v1.74.1 released, this script can now be used to automatically add a delay to all speech:
using UnityEngine;using AC;public class DelaySpeechScrolling : MonoBehaviour{ private void OnEnable () { EventManager.OnStartSpeech_Alt += OnStartSpee…
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Disable Object should cause the object with the linked Button component to be disabled - not necessarily the RawImage.
Can you share screens of your Menu, Crafting properties, and UI hierarchy so that I can attempt a recreation?
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To…
How many Hotspot labels are you looking to show at once? If just the once, you don't need to rely on the MultiHotspotLabel script.
Otherwise, try this alternative:
https://pasteall.org/Dfov
If turning the camera causes the fps drop, I'm not sure there's much way around it if you're making a first-person game. I wouldn't have thought that should cause such an issue, though.
Try running a Deep Profile using Unity's Profiler window to l…
A Cutscene can be given a start delay in its Inspector. If you trigger it with ActionList: Run, it'll start only once that delay's duration has elapsed.
Thanks for the report - I'll need to attempt a recreation.
What's your AC version, and is the Action inside an ActionList asset file that has "Survive scene changes?" checked in its properties?
The Action should only have an output socke…
* It's difficult to convey the option's effect in a single line, but limiting the maximum scroll prevents the list from scrolling so far that option slots can become empty. This wording and behaviour is also present on InventoryBox elements.
* This…
Version 1.74.1:
* Added: "Unity UI" option for Cursor rendering
* Added: Ability to prevent DialogList elements from limiting the maximum scroll amount
* Added: Ability to get a Speech class's original text, without stripping tokens or ta…
Recreated - it's an issue related to the Remember Container component not working correctly if the Container has no items.
A fix will be included in v1.74.1, thanks for the bug report.