Any Manager field can be changed at runtime: just right-click the field's label to get an API reference to it that can be used in script.
Just be aware that such changes will survive exiting Play mode, so your script should also set the intended de…
I shall PM you an alternative script to test.
Though, I'm not following the difference between "scenes that start with an Animated Camera" and "insert in the Scene menu of Adventure Creator that camera as default". Were you ori…
What's the reason for needing two Hotspots? I'm not following how the camera relates to whether or not the NPC should be interactive, either. Could you share screenshots to illustrate the situation?
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This shouldn't be necessary. You can e…
I have rereated the audio issue, and will issue a fix in v1.74.1.
On the pre-scrolling delay: it's possible to automatically precede your speech text with a wait token by hooking into the OnStartSpeech_Alt event and modifying the speech class:
usi…
No problem - it's a serious issue, thanks for the report.
What are your AC/Unity versions, and are you dealing with any custom Actions or other scripts?
Do you have a backup pre-emptying? It'll be necessary to learn the steps that caused this. D…
@lametta: Open up GameCameraAnimated, and paste in the following into line 89 (the top of the PlayClip function):
if (_animation == null) _animation = GetComponent <Animation> ();
Does that resolve it? If no, please post a new thread with d…
Having an option to set a delay before scrolling would be convenient, agreed. I shall give this some thought.
Either way, though, the audio should not play when a token is processed. What is your AC version?
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Not with AC - it'd be a case …
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My fault, sorry. The wiki mentions naming the script DontDestroy, but it instead needs to be named DontDestroyMe, matching the class name inside the code.
I've updated the wiki page with the correction.
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If you're dealing with stat…
Welcome to the community, @ManuBera.
It's only necessary to link a UI Button component to an AC Button menu element if you want AC to handle the click for you.
If you wanted these to bypass the Menu system and e.g. run an ActionList, then you can …
If you rely on the same scene file across all chapters, it is going to be more complicated to work with.
You could feasibly use an Animator or Timeline to make the necessary cosmetic changes to your scene graphics, and then play back the correct an…
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Yes, vector3 values are rounded up when printed.
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This is the correct behaviour - first, the Player's saved data is loaded (including their position), and then they are teleported to the PlayerStart.
So far as AC goes, the loading o…
Welcome to the community, @Bricktop.
The IsAnySpeechPlaying function can be used like this:
if (AC.KickStarter.dialog.IsAnySpeechPlaying ()){ //}
(See the front page of the Scripting Guide for details on how to access AC component functions in…
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The v1.74.0 update provides a dedicated Player: Lock to Path Action that allows for moving in both directions along a Path.
If the Path is turning, and you want to remain facing the direction of the Path, you'll need a custom script that af…
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Do you have any Remember components attached to your Player objects?
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Do these coordinates match up with the position of the intended PlayerStart? Start from Basement, clear the log, and then switch to Test scene - how many of these…
You aren't specifying the name of the function to call.
At the moment, the function name is "Start", which is a Unity standard function that will be run automatically when the scene begins. Rename:
void Start ()
to:
public void OpenLi…
So, each option has it's own audio?
You can hook into the OnMouseOverMenu custom event to detect which dialogue option the pointer is currently over, and play audio from a custom class by comparing its ID value.
Something like this should do it:
…
Full release notes as follows:
Upgrade notes
* The GameCamera Third Person component has been updated - existing projects that make use of this will need to check this camera's settings
* Save games made while the Settings Manager's "Referenc…