An AudioSource component that has 3D spatial-blending will be louder the closer it is to the scene's AudioListener component.
By default, this AudioListener is on the MainCamera - but you can move it to the Player character if you wish.
Welcome to the community, @RoxGames.
Locate the Movement method field under your Settings Manager's "Interface settings" panel. Is it set to First Person?
If you can share screenshots showing all your Settings Manager fields, there may …
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I'm afraid I'm not familiar with that term, but if there's a bug here naturally I'll see it fixed. If gameplay is blocked during the pause, though, then it should also list the ActionList that's causing the block.
When you can, best share …
Welcome to the community, @Divaraf.
What are your AC and Unity versions, is this for a 2D or 3D game, and does your character rely on root motion?
To be clear: you've gotten the integration script from the wiki?
We'll need to determine if this is…
I'm afraid I'm not able to reproduce any problem with In-Scene menus in the latest beta.
Would you be able to PM a .unitypackage with a Menu Manager and sample scene that has the issue?
If you're having to "click" your move buttons, are you making use of an on-screen joystick?
Enable the AC Status box at the bottom of the Settings Manager. What does it display at the moment the issue occurs? Please share screens of bot…
You can hook into the OnMenuElementClick custom event to run custom code when a particular Button element is clicked on, and check if a particular inventory item is selected at that time:
using UnityEngine;using AC;public class UseItemOnMenuButton …
I need more details than these descriptions to understand the problems well enough.
If you can prepare a scene that demonstrates the issues when it's run, PM it to me and I'll take a look. Include your Managers and any model used for the object / …
How many of these messages appear in the Editor, as opposed to just the build?
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This is a Unity message. If it appears in the Editor, you may be able to click it to reveal which object it's referring to.
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What is the message in full…
The "FlashHotspots" input can be used to show Hotspot icons. You will need each of your Hotspots to have a Highlight component assigned - though this can be attached to the Hotspot itself and have Auto-brighten materials when enabled? unc…
Thanks for the heads-up.
Are you referring to "Unity UI In Scene" menus, or "Unity UI Prefab" menus, and can you share the exact message being spammed in the Console? I want to be sure I'm recreating the same issue as yourself.
How are you determining that the variables are not being loaded? Is this by viewing the Variables Manager at runtime, or the scene's logic failing? Is there a difference between switching to a scene for the first time, vs re-entering one?
Can you…
You say it flickers in the corner - is it always in the exact same place, or only when you move the cursor to a screen edge? On what platform/OS are you building to, and is your build full-screen or windowed?
This may be a system/Unity issue, but …
Welcome to the community, @StinkyLomax.
Can you share a screenshot of the Use Interaction's ActionList? The Player shouldn't be changing direction after the dialogue during the sequence unless commanded to via another Action.
Are you using frame-…
The workings of the Switch's save system will be protected behind developer NDAs. You should find the details with Nintendo necessary to create a custom save file handler.
I would recommend starting out with the PlayerPrefs save handler, though.