Forum rules - please read before posting.

ChrisIceBox

About

Username
ChrisIceBox
Joined
Visits
8,317
Last Active
Roles
Administrator

Comments

  • If a custom Action derives from ActionCheck, it will have two ouputs, and you can override the CheckCondition function to determine which is run after. See the included ActionCheckTemplate script for a template, or ActionObjectCheck for an example.…
  • It's subtle, but the parallax in the example video still looks to caused by the camera movement - the gameplay area is moving slightly. I will, however, add the option for a Parallax 2D component to react to a specific GameObject (such as the Playe…
  • Check that the Settings Manager's Close interactions with field is set to Cursor Leaves Menu. If the issue occurs with this setting, it may be to do with what AC considers to be the boundary of the menu. This is set via the Menu's RectTransform bo…
  • The error message are coming from the lack of an AC MainCamera in your scene. Add the MainCamera prefab back in your scene from /Assets/AdventureCreator/Prefabs/Automatic/MainCamera. Your own "PlayerCamera" will then need to be changed t…
  • Please give exact version numbers. The latest UCC release was a few days ago - were things working before then, or did you update AC at the same time as well? As with you, I cannot recreate such an issue in the integration package, so I'll need st…
  • Not currently, but as the component is not referred to by the rest of AC's scripts, it could be duplicated and modified to suit your needs, with the Player's position being gotten with: AC.KickStarter.player.transform.position Is the camera suppos…
  • The most common cause is that there's another Constant ID component with the same number elsewhere in the prefab - check the prefab's other GameObjects for an ID of 374860.
  • You can check the Conversation's Auto-play lone option? to have it automatically choose the response if only one is available. Otherwise, you can have a script hook into the OnStartConversation event to react if no options exist: using UnityEngine…
  • Opsive has a few "Controller" assets - which one specifically are you using, which version number, and are you using it in conjunction with AC's integration package? Check the Console window when the issue occurs - is anything related app…
  • What are your AC and Unity versions, and what is your Crafting menu's Source? As this is a visual issue, it's best to see screenshots of the Menu as it appears in the Game window, how it appears on iPhone, as well as the Button's properties in the …
  • To be clear: Desc is a String inventory property? Was this property defined for the two items before the last "Gather text" operation? The issue with setting IDs manually is that you also have to add them to the Speech Manager. You can …
  • There shouldn't be an issue, provided the IDs match up. Have you defined the "TextMeshProIsPresent" Scripting Define Symbol in your Project settings? What are your AC / Unity versions, and can you share screenshots of both the element's …
  • For this kind of functionality, you want to make use of custom events, which are a way of triggering custom code when AC performs common tasks - including switching camera. Such code can be used to trigger an ActionList when a given camera is switc…
  • I don't have the original code, but it was along these lines: using UnityEngine;using AC;public class AutoSelectCentreHotspot : MonoBehaviour{ public float rayLength = 3f; void Update () { if (KickStarter.stateHandler.IsInGameplay (…
  • It's not an issue I can recreate from these details alone - a fresh scene with a Hotspot, given a Remember Hotpot with the same settings does not cause such an issue for me. PM me your scene file and Manager assets, and I'll take a look directly.
  • You need to use either of the Actions to affect the above component - not the Player. If you use the Object: Send message Action, uncheck Send to Player?, set Object to affect to the object in your scene with the Pushable component, Message to send…
  • (Quote) Disabled, as in using an AC Action to disable it, or disabling the GameObject itself in its Inspector? If you're using the Remember components and AC Actions, it should just work. The workflow you're describing sounds correct, so it may be…
  • See your Console - you are getting error messages related to the lack of an AC MainCamera. In the Settings Manager, uncheck Cache 'Camera.main' variable? and then tag your FPS controller's Camera as "MainCamera".
  • They may have been lost to time, I'm afraid. However, I have since added an integration for Easy Performant Outline to the wiki: https://adventure-creator.fandom.com/wiki/Easy_Performant_Outline_integration The project that I was originally using…
  • I can only hazard a guess without seeing your script, but it sounds like it should be possible to keep things on Ignore Raycast if you perform an additional check that the detected collider is the Player. If you tag your Player character as e.g. &q…
Avatar

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.