Yes - you can use the Variable: Set Action to increase one variable's value by another.
If you use that Action to set the value of either an Integer or Float variable, you can set the Method to Formula, and then refer to the variables you wish to a…
Thanks for the package - I've recreated the issue.
It appears that this occurs because you're loading the save file in the same frame that the scene is initialising.
I'll look into a fix as part of the next update, but in the meantime you should b…
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I understand - but first it's necessary to get the cursor changing in the first place.
When set to "Change Hotspot Label", what cursor is used normally when over a Hotspot? The "Main Cursor", or "Hotspot Cursor&quo…
Does your Dog Hotspot's Inventory interaction have the option to select Use vs Give? This option will only appear if your combination of interface/inventory settings allow for it.
I'll attempt a recreation. Can you share your AC/Unity version num…
Depending on your interface settings, OnHotspotSelect is triggered when you hover over a Hotspot. Is this what you're looking to do? You should probably do a check to see if an item is selected at this moment, i.e.:
private void OnHotspotSelect(H…
AC v1.71.4 included the following:
* Fixed: Minor Player motion issues when reacting to Hotspots
It may be that this is the same issue.
If you can't update, switching to a Blend Tree for your player's motion should mitigate the issue.
Are you making use of expression textures, or does each character just have a single portrait graphic?
Does this portrait graphic have any animation options set in the character's Inspector?
Though it seems random, there may still be a pattern to …
I can't guarantee that's the sole cause, but the use of root motion without a Blend Tree is a cause of imprecise movement issues. I'd certainly suggest that it should at least be ruled out before anything else is considered.
A Blend Tree allows a …
Thanks for the details.
To be clear: you've placed this inside the comparison check for KickStarter.mainCamera.attachedCamera and oldCamera? If they're the same (which the log suggests), the code shouldn't be run.
Do you only have the one camera …
Ah. The issue is that you've set your "Movement method" to "First Person", which refers to First Person in the traditional 3D sense. In this case, the game must be in 3D, so the field is hidden.
I apologise for the confusion.
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The error message you're getting from the MainCamera script shouldn't be present if you've got the latest version - v1.72.4 specifically addressed an issue to do with this error message when using Unity 2020.2.
You can fix it manually by commenting…
Welcome to the comunity, @Law.
Which version of AC are you using? It's listed at the bottom of your AC Game Editor window. Are any other messages showing besides these?
It may be that you do not have a Settings Manager assigned. Each AC project…
Back up first, then change your game's Camera Perspective setting to 2D (in the Settings Manager).
Next, you'll have to replace your physics components on logic objects (Hotspot / Trigger etc) with 2D counterparts - so Box Collider is replaced by B…
The approach sounds fine - and it's a good idea to test with AC's own Demo player when having an issue like this.
To rely purely on a keyboard press for interaction, uncheck Mouse clicks have default functionality? in the Settings Manager, and map …
What problem, specifically? The aiming? That is handled by UCC - AC is not controlling your character at this time. You will need to contact Opsive about this.
For AC, you will need to be using the latest release from the Asset Store - v1.72.4.
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I'm not clear on your need for this - the "Appear type" is separate from the "Position type". You can still reposition a duplicated speech menu without having to manually duplicate it.
If you hook into the OnMenuTurnOn …
Going only by the screenshot, it looks like you've only partially imported AC into your project - perhaps only the new files have been imported, while existing ones haven't been overwritten.
Assuming you've backed up beforehand, try removing the Ad…