(Quote)
Exactly this. Create a new Global Variable of type PopUp with the values Casual and Normal, and then set your Cycle element's "Cycle type" to "Variable" and reference the new PopUp variable. This variable will be transl…
Welcome to the community, @Gonny.
I'll need a few more details to properly understand your situation. What are your AC and Unity versions? Your AC version is displayed at the bottom of the AC Game Editor window.
(Quote)
You've assigned a prefab …
To clarify: the MainCamera isn't in the middle of a transition between two GameCameras? It's instead that a single GameCamera is moving because its Target is set to the Player?
The "MoveCameraInstant" line should be right above the "…
Welcome to the community, @jalex1973.
Rest assured, AC is certainly very much alive. I am here daily to assist, and am continuing to improve with updates.
As for its capabilities: AC is intended for traditional adventure games - i.e. those with a…
(Quote)
Yes - in v1.70.0, this option was moved to the properties list of the "Output" Crafting element used to display the recipe's resulting item. In the default interface, this is the Crafting menu's Crafting element.
(Quote)
Yes, giv…
Which AC version are you using?
The error is coming from a Crafting element of type "Output". Check your Menus - it may still be part of the original Crafting menu. Bear in mind that this will be affected even if it's not currently turn…
Both buttons and labels are included in the "gather text" process.
But I'm still not clear about your situation. Please elaborate with full details / images.
What do you mean by "image labels"? Label elements with text in a background image, or Graphic elements?
Textures cannot be translated, but you can swap their assets based on the given language through scripting. If you can share full d…
To get an API reference for any Manager field, right-click on the field's label. In the case of the Settings Manager's Hotspot ray length field, it's:
AC.KickStarter.settingsManager.hotspotRaycastLength
Plugging that into your Raycast's distance …
"globalgamemanagers" isn't related to AC managers, no. It's my understanding that's related to Unity itself.
AC Managers are loaded in when first entering an AC scene. Use Unity's Profiler, with Deep Profile enabled, to determine the so…
"Change their names" as in, their names as listed in the Menu Manager? Or the labels that appear at the top of them, in-game?
Text within menus gets included in the Speech Manager's "Gather text" process, so any labels that app…
If the scene itself uses 3D assets for its graphics, you'll want to make a 3D game. This involves setting the Settings Manager's "Camera perspective" field to 3D.
When you then use the Scene Manager, you'll then be able to use AC's 3D ob…
Your reproduction steps are not enough - what is the NPC's full Inspector, and state of their Transform before and after the issue occurs?
A repro package would be best, if you can provide.
What else is in your "Recipe_Recipe1_OnCreate" ActionList, and at what moment does this list appear in your Hierarchy?
Without an Output box, you'll need to hook into the OnCraftingSucceed custom event to manually add and select the recip…
If you're using Unity UI, then its down to Unity's own UI components (such as Content Size Fitter) to resize elements based on their contents - AC is not involved in this process.
There are a few threads on the Unity forums regarding this issue, ea…
Welcome to the community, @Housein.
The Result is automatic? option is a property of the "Output" Crafting element. In the default Crafting menu, this is the "Crafting" element in its list of elements.
If you're getting a cras…
Define an Integer parameter in your ActionList, and then precede your Scene: Switch Action with an ActionList: Set parameter Action.
Check Change own?, select the new Integer parameter, and set the New value is field to Copied From Global Variable.…