It should be the case that you can use Video Players as normal on Android. The use of StreamingAssets should only be necessary if you set it to "Full Screen" - otherwise, the VideoPlayer should be OK.
What are your AC and Unity versions?…
IIRC it's relative to the StreamingAssets folder.
It's the first parameter in the function above - see Unity's doc page for details on its usage, which includes an example.
If such objects are PickUps, you can automate the returning to it's original orientation with this script on the AC wiki:
https://adventure-creator.fandom.com/wiki/Return_PickUps_to_original_position
Otherwise, you can rely on a Marker to act as t…
When playing videos on Android, AC relies on Unity's Heldheld.PlayFullScreenMovie function.
Movie files in on this platform need to be placed in a StreamingAssets folder, and then their filepath entered into the Action.
It's mainly necessary if you're enforcing the aspect ratio, since the Menu needs to be resized according to the game's border, and not necessarily that of the monitor.
I need to see your Active Inputs window - and ideally the ActionList that you've mapped to the Active Input.
The screenshot you've shared is all part of the Torch's interaction - but it doesn't look like that's set up correctly.
In this list, you'…
I'm sorry, but I'm not clear on where or how you're using Variables. Is this for an Object: Transform Action?
Can you share screenshots to explain the situation - both what you're trying to achieve, and what you've set up so far? Likely something…
The AutoSave is marked as a save with ID of 0. In SaveSystem, replace the instances of:
if (KickStarter.settingsManager.takeSaveScreenshots)
with:
if (KickStarter.settingsManager.takeSaveScreenshots && saveID > 0)
Welcome to the community, @Gilvat.
The main issue here is that your game is set to be in 3D - not 2D. This means that AC expects all your objects (including physics components etc) to be in 3D - hence the Hotspot detector asking for a Rigidbody, a…
Can you share a screenshot of the Actions with values that cause the issue? I don't follow how subtracting 0.25 from 0.2 is giving you 0.19.
It sounds like a floating-point error, though. Hard to say exactly where this lies. No casting or anythi…
Apologies @Adam_LM, I suspect my code was wrong.
Try this:
using UnityEngine;#if UNITY_EDITORusing UnityEditor;#endifnamespace AC{ [System.Serializable] public class ActionAnimWait : Action { public Animator animator; public…
Welcome to the community, @Zuffy. What are your AC and Unity versions?
Check your Console window for messages. AC should inform you if an attempt to save is made but failed.
Be aware that saving is prevented if gameplay is currently blocked. If…
Welcome to the community, @Senkh.
Duplicating an Element class merely creates a new class instance. If the Menu itself is linked to Unity UI, it won't duplicate the linked components it's associated with.
This operation is intended for use when c…
Actually, I was mistaken.
If you define an "Unhandled interaction" for a Hotspot - but don't supply an Interaction ActionList, then the Unhandled interaction from the Cursor Manager will use the Hotspot interaction's "Player Action&q…
The highlighting is now handled internally, whereas before it was a separate script. The template prefabs have been updated as well, since the number of scripts has been reduced.
The OnHotspotInteract event, which begins the effect, isn't triggered if the interaction is unhandled. I shall look into an alternative, e.g. OnHotspotInteractUnhandled, that can trigger in this situation.