You can define graphics for your "Main cursor" at the top of the Cursor Manager - this will be used when not hovering over any Hotspot, or when no cursor icon / inventory item is active.
The first step is to learn what's causing it - dealing with it comes second.
2D or 3D, having many animations in your Animators can contribute to performance.
A simple way to test if this is the case here is to create a dummy Animator with no clip…
Loading times in any project are a combination of factors. When AC is loaded, so too are the assets and resources of your game that it relies on.
Which of the performance boost tricks listed in the Manual specifically have you implemented? The us…
Name issue
Have you removed the last Action from the "Store Player Name" ActionList as I suggested?
What is the state of the "Player name" variables once this ActionList has been run, and are you getting any relevant messages i…
Can you share some screenshots to illustrate the problem? In what way are you changing the appearance/position of your Menu, and what is the Menu's Source set to?
You'll typically want to make sure the menu relies on Unity UI for its source, as yo…
Be aware that - for menu sounds to play while paused - Play while game paused? needs to be checked in your Default Sound Inspector.
You're welcome to PM me a .unitypackage file to test. It would need to include your 8 Manager asset files, the Titl…
The dedicated speech Action has more under the hood besides the text itself - animation options, translation and audio data etc - so a dedicated field in the Hotspot component itself would be too limiting for official inclusion.
However, since Acti…
Welcome to the community, @Ovgodd.
You have two Menu: Change state Actions in sequence - one turns the PlayerName menu off, and another turns it back on immediately after. Delete the last Action if you want it to remain off.
Your ActionList is se…
What happens exactly after step 5? Does the Console report any error or warning?
What are your AC and Unity versions? It used to be that AC used to separate fields with a pipe (|) character, but from AC v1.70.0 and Unity 2019.2 onwards, it relies…
* The Conversation Editor was officially removed in v1.71.0.
It's rare that an AC update shelves a feature, but it was outdated and less convenient than the ability to override options within the Dialogue: Start conversation Action directly.
Version 1.72.4
* Added: The rendering of a Border Camera when an the aspect ratio is enforced is now optional
* Added: Link to an introductory tutorial upon completion of the New Game Wizard
* Added: Remember components placed on Unity UI-based Men…
PM sent.
Still no luck recreating the issue - but your AC is years out of date, and your Unity version too may well have associated issues.
I would strongly recommend trying to upgrade again. Your MemoryStream issue is likely a case of needing to…
As it's not set to pause the game, I take it you're using the Engine: Manage systems Action to allow for direct-navigation during gameplay? And you've defined a Default Sound in the Scene Manager?
All looks fine to me - and trying similar settings…
Try replacing both instances of:
if (nextSceneInfo.Matches (preloadSceneInfo))
with:
if (preloadAsync != null && nextSceneInfo.Matches (preloadSceneInfo))
If that fails, please send clear steps - with screenshots of the Actions involved …
For cursors included in a cycle to be based on the active Hotspot, you need to rely on Choose Hotspot Then Interaction mode - since the dependency is reversed.
With that set, change your Select interactions by field to Cycling Cursor And Clicking H…
Can you give an example of a UI that's giving you trouble? And how exactly is it not working? Is it not displaying, or not responsive?
Be sure to remove any "EventSystem" object from your scene file, as AC will assign its own one at run…
You say "disappeared" - is that implying it was originally there?
Open up ActionsManager.cs, and find the function ShowCustomGUI (around line 271).
Just inside it, paste the following:
if (customFolderPaths.Count == 0) customFolderPaths…