If save-game profiles are enabled, you can use the Save: Manage profiles Action to erase the active profile.
This will delete all associated save-game files as well though, mind.
Recreated. To fix, open up ActionVarCheck and insert the following into line 287 (above the switch statement):
if (_compareVar != null){ switch (vectorCondition) { case VectorCondition.EqualTo: return (_var.Vector3Value == …
The ID is only set automatically when the asset is run by interacting with the Menu - as this is how AC can determine which slot you're clicking on.
Are you not looking to navigate the menu directly? If you enable direct-navigation at the top of t…
What are the rest of your Interaction and Inventory settings? Share a screenshot of your Settings Manager if you can - interaction behaviour is based on more than just the "Inventory interactions" setting.
If you've no need for right-cli…
If you enable Player-switching, convert your NPCs to Players and assign them in the Settings Manager as additional Player characters, you can select them via popup in Actions.
This takes advantage of the fact that inactive Players behave like NPCs …
You don't need to begin both tracks at the same time - through script, you can set the starting point of a track to match that of the current music.
Is that the reason you're looking for it to be in 3D? The music/ambience system is assumed to be &…
1) There's no prerequisite so far as the interaction method goes - the script essentially just repositions a sprite in the scene whenever a given inventory item is selected.
Items can still be selected in "Choose Hotspot Then Interaction"…
The pitch input name is configured in the camera's Inspector.
I'm not quite sure of your meaning, though. Are you looking to change the pitch automatically, or through input? And is this with the standard 3rd-person camera, or the advanced one in…
Welcome to the community, @9aul.
Your Animator window is a bit too zoomed out for me to see its contents, but I notice you've got a Warning message from the Console about not being able to play an expected animation. Is this related to another cha…
Welcome to the community, @Octano.
It looks like an unfortunate bug. Apologies.
I will attempt a recreation and let you know of a fix - thanks for alerting me.
Are you using drag-and-drop? The item should be de-selected automatically if so - otherwise, check the state of the Defined interactions deselect active item? option in the Settings Manager.
You can also force item deselection with the Inventory: …
Being able to drag-drop AC data lists is certainly something on my own nice-to-have list. Though I can't speak for its feasibility just yet, it is something I plan on looking into.
I'm not so sure of the advantages of auto-alphabeticising, though …
If your video doesn't need to run in the background, you could replace the Skip Video button with EndCutscene to have both the video and the subtitles ActionLists stop at the same time.
Are your Subtitle ActionLists in scenes, or asset files? If s…
There is no parameter for the IsOn function.
Also, your Menu declaration needs to be inside a function.
Try this:
using UnityEngine;using AC;public class PlayMovie : MonoBehaviour{ public MovieTexture movTexture; public SpriteRenderer Check…
Set the Variable's Link to property to Options Data, and it's value will be recorded in PlayerPrefs along with other Options e.g. Subtitles and SFX volume.
(Quote)
You can either store each as a Global String variable, which will be included in the "Gather text" process automatically, or rely on a custom ITranslatable implementation.
See the provided "CustomTranslatableExample" scr…
Just about. Open up the included ArrangingPuzzlePiece script and replace the line:
if (button == null && selectedItem != null)
with:
if (selectedItem != null)
That'll allow interactions to be run as well, so you can define an "Inve…
Good suggestion, and a simple tweak.
I've added a "Lock When Correct" option to the piece component, which will prevent them from being moveable once placed in the right slot.
As in, when hovering over the fields ActionList: Run Action?
Possibly. I don't want to add too much clutter to the Parameters definition box, but I can certainly consider it. Thanks for the suggestion.
This is for a 3D game?
The fine-tuning of these settings depend on the others your game uses. If you can you share your Settings Manager in full, as well as your AC and Unity version numbers, I'll try to see what's what.
Do these issue occur in a…