What AC version are you now using? Have you imported v1.72.0?
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My mistake - it's labelled Auto-cycle after an Interaction? when using Choose Hotspot Then Interaction mode.
Can you share a screenshot of your full Settings Manager? I'll att…
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What about at runtime? Both UFPS and AC have their own MainCamera objects - or do you have this issue when running a scene without UFPS.
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What version were you updating from? Let's please move to a new thread for these.
Your movement method is still "Point And Click"?
Once an item becomes selected, the menu should not longer be directly-navigable - leaving the player free to move/interact in the scene.
What is the state of the menu after selecting an it…
Welcome to the community, @OllyMUK.
The videos are designed to show what AC is intended for - traditional adventure games. That is, those with a focus on storytelling and puzzles over RPG mechanics such as combat and damage systems.
It's certainl…
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It shouldn't do. It's because of this conflict that direct-control of menus during gameplay is an option you have to set via Actions.
Are your settings still the same as above? Is there any difference if you change the "Input method&…
The issue is that Unity cannot retain a connection to sub-objects in a prefab - so when you exit prefab mode, the connection is lost.
To get around this, AC restores this connection via Constant ID components. Once you assign a UI component into t…
Where do they start from? At the same position they were in in the previous scene, or somewhere else? Both scenes are added to Unity's Build Settings, I take it.
To have a Player begin a scene at a position based on the previous scene, you need t…
Thanks - it looks related to the MainCamera.
Does your AC MainCamera has the "MainCamera" tag? And what is the state of your Settings Manager's "Cache 'Camera.main' variable?" option?
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That's correct. This code handles the enabling/disabling of direct-navigation when the menu turns on and off.
This replaces the need to rely on Actions to do this, so make sure that your "ActionList when turn on/off" assets don't…
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Can you share a link? I'll review it.
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Unless the icon listed in your Cursor Manager is animated, AC should not control the appearance of a Unity UI-based Interaction button.
Let's see the Cursor Manager's settings for the "ha…
Sure - I expect a bit of tweaking to get your exact intended behaviour.
Give this one a try next. When the menu is opened, but an item is selected, it will no longer force direct-navigation:
using UnityEngine;using AC;public class DirectNavInvent…
Intended behaviour. When overriding options in the Action, the Conversation options will only show again when you re-route the Action chain back onto the Dialogue: Start conversation Action.
A series of tutorials on this approch can be found here.
A custom script that hooks into the OnSwitchCamera event could test if the switch would cause clipping, but what you would do as a result would depend on what you'd want to do about it.
Can you share images showing a typical case?
Thank you for the videos - that helps a lot.
When you select an item, direct-navigation of the menu is still enabled - so it'll continue to be navigable. You need to disable navigation when the item is selected, so that you can then rely on the cu…
An empty slot will be considered "invisible" by AC.
Your SavesList element's When invisible property is currently set to Disable Object, hence your Explicit connection is being lost.
You can either set the Button's Navigation field to Au…
Movement
* Added: Ability to run by double-clicking when using Straight To Cursor movement
* Fixed: Issues with "Character evasion" when a NavMesh has multiple Polygon Collider 2D components
Variables
* Fixed: Options-linked variables n…
And the full Changelog:
Upgrade notes
* The Inventory system has been rewritten - coders can learn more here: https://www.adventurecreator.org/tutorials/inventory-systems-v172-update
* The Action class's GetVariableReferences function now has an a…
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Which do you want it to be? The names are appearing via the Hotspot menu, which you can lock if you don't want it to show.
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How exactly do you want it to work? Close the menu and use the cursor to select a Hotspot? Or is this &quo…