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You're referring to directly-navigating a Menu? Both AC and Unity UI menus allow for this, but you have to enable it at the top of the Menu Manager - i.e. check Directly-navigate menus when paused? to allow for direct-navigation of Pause me…
For the recommended Cinemachine integration, don't put the MainCamera and Cinemachine Brain components on the same GameObject. AC's Basic Camera component should be added to the CM Brain instead, with the AC MainCamera being on a separate GameObjec…
Both the Moveable and Player components assume control over the position of the GameObject they're attached to.
I will attempt a recreation, as it may be possible to work around it. What is your Movement method set to, and does the ActionList bloc…
The default animation should be highlighted yellow in the Animator - is that the case of the clip you're trying to make the default? If so, it should begin automatically - provided you don't use an Action to change its playback in your OnStart Cuts…
If they're purely AC cameras - don't deactivate them, as AC will automatically prevent them from rendering.
Though it may also work if you delay/precede things, i.e. activate the second camera a frame earlier than the switch, and deactivate the fir…
Thanks for the details. Such data loss should only have been temporary if the scene itself wasn't saved - or did you not save the scene?
Was VolumetricFog2 having some issue upon import, or did you make some modification to it?
If you're looking to convert existing ActionLists to assets, you can do so by clicking the top-right cog icon of an ActionList's Inspector and choosing Convert to ActionList asset from the context menu.
What was it in particular that caused the err…
There should be no difference in the behaviour of a prefab instance or non-prefab at runtime.
Can you prepare a test package that I can use to recreate the issue?
Welcome to the community, @LittleGlyphGames.
You can "turn off" a Hotspot by placing it on the Ignore Raycast layer, but you can also attach the Remember Hotspot component and configure its Hotspot state on start field. Doing it this way…
The error suggests you don't have a MainCamera in your scene - and this would actually be the cause of your first issue as well, if that's the case.
Is that the only error you're getting? What are your AC and Unity versions?
AC will create a Main…
You can hook into the OnStartSpeech and OnStopSpeech custom events, which pass the character involved as a parameter:
using UnityEngine;using AC;public class TalkExample : MonoBehaviour{ private bool isTalking; private void OnEnable () { …
What are your AC and Unity versions, what platform are you using, and what exactly were you doing at the time? Did you save the scene after finding the issue?
Were you upgrading anything, and does your project include any other script-based assets…
I'm not clear on what you're controlling in the Timeline. Are your Activation Tracks affecting the two cameras in your MainCamera shots? And are these cameras AC cameras?
It may be affected by the ordering of tracks - try playing the Main Camera …
Welcome to the community, @scorpio66.
You can control the timing of subtitle display at the top of the Speech Manager - specifically the Minimum display time (s) and Display time factor fields.
The exact time will that a subtitle will display for …
Move the AssignValues function out of the "UNITY_EDITOR" block - it's necessary when using parameters to override field values, and won't be part of the build otherwise.
AC sets a Unity UI-based Menu's position by manipulating the "RectTransform boundary" object that you assign in that Menu's properties.
That object should typically be an immediate child of the root Canvas, with all other objects set as c…