Would the pattern scroll as the camera moves, or could it be a fixed image that's always displayed the same way?
AC achieves the border effect by drawing the MainCamera's fade texture in an OnGUI call after everything else - to make sure that they'…
As this is a visual issue, let's see the menu/element properties, as well as the issue in-game.
If you've set the Size field to Automatic, you'll likely get such a problem, since then both the alignment and size will be based on the amount of text …
Sounds like a Unity/browser issue, rather than anything AC-related.
Is the URL on the same server as your build? It could be similar to this issue on the Unity forums.
You can use AC.KickStarter.player.GetAnimator () to get a reference to the Player's Animator, but actually retrieving the name of the animation itself involves Unity's own Animator API.
Actually checking the current animation can be a bit tricky, b…
Apologies for any confusion - it should work in Play mode, just not Edit mode. There should be no difference in behaviour between Play mode, and in a Build.
The screenshots look fine, at least so far as what you've shown.
What exactly occurs when you click on a Hotspot? Does any relevant message appear in the Console?
Try changing the properties so that the cat's menu is unlocked, and the original is…
Welcome to the community, @Shadowz.
The code'll work, but you needn't declare "currentMoney" as a class variable because you're only using it in the one function.
It's also possible to get a reference to a Variable by name, as well as ID…
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You mean the other way around, no? Each Hotspot should have the HotspotDescription component attached - with only one SetHotspotDescription present in the scene.
If you want the description to only show when over Hotspots, change its Appea…
Welcome to the community, @darknath. What are your AC and Unity versions?
Despite using sprites for your characters, are you still - in effect- making a 3D game? Or are you looking to limit the character's motion to 2D?
As this is a visual probl…
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That's the correct one - it's loading, not saving.
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An integer? We may be talking about different things - I thought I was seeing a string that was set to either "save" or "load".
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Do the variables and me…
No problem - actually, I've posted a generic script to handle Bool, Int, and Float types up over on the AC wiki here: https://adventure-creator.fandom.com/wiki/Link_an_Animator_parameter_to_a_Variable
To be clear: switching player would mean you don't have to keep track of the player's original scene, since AC will automatically open up the scene the player is located in.
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Is this for a 2D or a 3D game?
It'd be easier for a 2D game, sinc…
For completeness: if you did want to go down the scene-switching route and have the Player return to their original position, you could rely on AC's player-switching system.
By this, I mean you could create an invisible Player that's only present i…