You can either set inputInfluence to values that you manually keep track of, i.e.:
GetComponent<GameCameraThirdPerson>().inputInfluence = new Vector2(3f, 3f);
Or record the original values before affecting them:
Vector2 originalInputInfluen…
@ghost I completely missed this post. I apologise for the delayed reply. Welcome to the community!
Yes, a Property should do it. You can change its value by using a Global Boolean variable, and transferring its value over to it.
Create a new Bo…
It's a different workflow in Unity. You would need the sprites you wish to affect to have a custom shader that overlays the texture set in their Material.
This isn't an AC topic, but searching for "Unity 2D overlay shader" should yield r…
The event in the screenshot is referencing a prefab that has the script attached, and not referencing the script directly?
The Sticky Subtitles checkbox's visibility is set by the script each frame. Unchecking "Is visible?" won't have an…
The two colliders are added by AC's Character wizard, and serve different purposes.
The Circle Collider on the root is used for pathfinding, and preventing other Characters from moving through it.
The Box Collider on the sprite is for making their…
You too, Asuna.
But I'm sorry, but there's too much here to sift through and I'm not clear on what the underlying issue is.
The Cutscene blocking gameplay isn't necessarily a bad thing. It just means that the Player cannot move around during this…
It doesn't have those variables, no. Your script may be referencing an older version that used to be on the Downloads page, rather than the integrated one.
The one included with AC has an inputInfluence Vector2 variable that controls how much inpu…
The Mobile Joystick template works by spawning in its JoystickUI prefab when your game begins. This is done via the "Spawn JoystickUI" event it places in your Events Editor.
The Events Editor can be accessed from the top toolbar, under &…
Generally, this kind of situation is best handled by using a Blend Tree for your idle/walk/run animations, as this allows you to scale the speed of those animations based on how fast the character is moving.
If you'd like to share images of your se…
Might it be an animation issue, in that case? If it reverts after a couple of seconds, it may be that the layer is being set through animation.
Try disabling the Animator component and see if it still occurs.
I'm not quite clear of the situation from the screenshots - is it "Cutscene lisawork finds bathroom locked and needs help" that doesn't run correctly? What are its Actions?
You can use the AC Status box, enabled at the bottom of the Sett…
Can you share a screenshot of the Hotspot GameObject in full?
A Hotspot will be considered "off" if it is placed on the Ignore Raycast layer. Does it start the game on Default? Keep their Inspector open while OnStart plays to check at w…
Welcome to the community, @GongylusGames.
Good question. If a character is set to rotate, they'll do so around the Y-axis.
AC's 2D camera mode works in the X/Y plane. You'd either need to rely on a script to rotate the character's sprite as a ch…