Thanks for the update.
The Time.timeScale value does indeed have an effect on audio playback. The AudioSource's ignoreListenerPause property can be used to force audio to play even when the game is paused.
The AC Sound component's Play while game…
Are your Menu Source fields set to Unity UI Prefab or Adventure Creator?
If Unity UI:
1. Add an empty GameObject and attach AC's Optional Mouse Input Module
2. Set the Horizontal Axis and Vertical Axis fields as desired
3. Make the GameObject a pre…
To have it scale with the screen - both width and height - try setting the Canvas Scaler's UI Scale Mode to Scale With Screen Size, then set the Match to 0.5.
Are you enforce the aspect ratio within AC's Settings Manager? If so, black borders will…
When re-entering a scene, AC will restore data saved for that scene from the last time. For example, applying Remember component data.
What are your AC/Unity versions, and does the issue occur when re-entering any scene, or specific ones?
If it i…
Welcome to the community, @Arsen_.
See the Manual's "Integrating new code" and "Integrating other gameplay" chapters for a general guide to using AC with other assets.
I don't have experience with GC myself, though as I underst…
Possibly, though as you say, the Object: Call event can do this already. Why use this Action type instead?
If it were appropriate, you could also give such objects a shared parent and then check "Send to children too?", to have them all …
Is this upon switching to a scene for the first time, or re-entering a previously-visited scene?
AC doesn't officially support Switch, though I'm not aware of such an issue specifically.
Welcome to the community, @andiliddell.
When subtitles are set to appear above characters, AC will account for their position in camera-space. It sounds like your other script was controlling where the camera was thought to be - affecting the subt…
Yes. A fix will be included in the upcoming update, but in the meantime go to MainCamera.cs and replace line 1736:
if (!timelineFadeOverride)
with:
if (!timelineOverride)
Disabling the Hotspot component in animation is not equaivalent to using the Hotspot: Enable or disable Action. Though they might appear to have the same effect, the latter will allow the OnHotspotTurnOff event to be triggered so that the code will…
This is more to do with configuring Unity UI components, than anything AC-related. But you have your Image component attached to the Canvas root - meaning it'll always be full-screen.
Move your Image component to a child of the Canvas, and you'll …
I've done some research, and the main issue for me is that SetLookDirection can actually be called every frame depending on how the character is being moved.
I'm not sure there'd be much difference between hooking into such an event vs reading GetT…
I'm talking about disabling the GameObject itself. There isn't an AC Action for this, as it would cause the object reference to be lost, but you can do it through script with e.g.:
myGameObject.SetActive (false);
"Object: Send message - Turn…
You can't really "attach" a texture to a camera - at least, not now that Unity's deprecated the GUI Texture component.
You can, however, display such images in Unity UI using full-screen Image components. This wouldn't have to involve AC…
Welcome to the community, @Kash.
You're talking about the 2D Animation system that's available in the Package Manager?
So long as your animations are controlled using Unity's own Animator system, then yes - you should be fine.
Playing a single-di…
How many directions do you want the character to have?
You needn't have so complex a Blend Tree - you only need to have as many states as you have animations. See the Player Inspector's Angle snapping field - you can use this to ensure the "A…
Yes - it should work both ways.
You can also remove all references to "OnDownload" in the script to have it only transfer values from the variable to the parameter.
Again, the link occurs on request - so a parameter will be updated only …
What exactly is the issue? Not being able to select an item in the first place, or drop it on another item or Hotspot?
Are your Menus rendererd with Unity UI or AC?
If Unity UI, give this script on the AC wiki a look: https://adventure-creator.fa…