Welcome to the community, @gauchogames.
As this is an old thread, I don't believe I still have the script - but it's likely the code or steps would be different with the latest AC anyway.
Much of the SCUMM-like behaviour discussed here has been me…
Welcome to the community, Neomedus.
This is actually something I've been looking into myself. As part of the upcoming update, it'll be possible to remove the Rigidbody from Draggable objects that move along Tracks. Without one, a Draggable will n…
Welcome to the community, @JeanPatrick.
Yes, it sounds like you had a Unity error. If you get a script compilation error, then Unity will cease showing any custom toolbar item - including ACs. Glad it's now sorted!
First off, back up your project so that you can always revert back if you need to.
Thanks for the 404 warning - the true URL link is: https://assetstore.unity.com/packages/templates/systems/adventure-creator-11896.
With 2019.3 / 2020, Unity is goi…
But following them reveals no issue. The logic sounds fine. Please bear in mind that sharing screenshots is the best way to describe ActionLists - given the number of fields involved.
If this is all occuring in one scene, you can PM it to me alon…
Welcome to the community, @nova1337.
You just need to update the Hotspot component itself with:
ac_hotspot_component.provideLookInteraction = true;ac_hotspot_component.provideUnhandledUseInteraction = true;
Its entry in the Scripting Guide can be…
Right, but if you do use an Object: Teleport Action to manually teleport him somewhere - does it work?
Perhaps the flying is caused by the teleporting attempt. If you instead remove the PlayerStart, what is the behaviour?
You mentioned terrain ea…
It's an expensive operation, but AC gets away with it because it only shows in the Editor, but it uses the following to determine that:
bool hasSpeechAction = false;foreach (Action action in actionList.actions){ if (action != null && act…
If you pause the game when this happens, and examine the body and mouth sprites - what is the difference between them that would cause the mouth to be displayed behind the body? Is it's Z-position different, or is its Order In Layer not greater tha…
It's a factor of the playable area's width, so to get a size of 100px you'd use 1920 / 100 = 0.052.
It'll always be scaled by some small degree, though. To avoid any resizing, use either Hardware rendering, or a Unity UI-cursor set to Constant Pix…
I previously wrote "SceneChanger" instead of "ActionSceneSwitchPrevious" as the script with line 96. Did you see the updated comment before applying the change?
For bug 1: When you restart the game, which scene are you beginnin…
I cannot recreate either issue. When you restart the game, which scene are you beginning from?
Is the first resolved on your end by opening ActionSceneSwitchPrevious.cs and commenting out line 96?:
if (runtimeActivePlayer)
Again, what exactly is…
The video itself has the audio?
If there's an a/v syncing issue, it will be to do with Unity - not AC.
The Unity forums have a few threads related to this, e.g.: https://forum.unity.com/threads/audio-lag-in-video-player.472752/
Sorry you're having trouble, but there isn't enough detail here for me to learn what it might be.
When you come back to this, try my suggest above as it should help locate the source of the issue.
It does on my end.
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So you yourself are teleporting with an Object: Teleport Action? Please be clear about what the situation is, and what exactly it is you're doing.